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Jones, Elizabeth V.; Evans, Michael; Shepler, Carrie – Journal of College Science Teaching, 2023
In response to remote learning needs during the COVID-19 pandemic, introductory lecture and laboratory courses typically delivered fully in person were offered in a completely virtual format for the first time. Introductory laboratory courses are pivotal foundations for future discipline-specific learning and serve as prerequisites for a myriad of…
Descriptors: Prerequisites, Electronic Learning, Science Experiments, COVID-19
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Wu, Chao-Jung; Liu, Chia-Yu – Instructional Science: An International Journal of the Learning Sciences, 2022
Our objective in this study was to investigate how the eye-movement behavior and concurrent verbal protocols of students with high-/low-prior-knowledge were reflected in the use of multiple representations for scientific argumentation. We also examined the degree of consistency between eye-fixation data and verbalization to ascertain how and when…
Descriptors: Science Education, Science Process Skills, Persuasive Discourse, Eye Movements
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Schatz, Jule; Jones, Steven J.; Laird, John E. – Cognitive Science, 2022
The Remote Associates Test (RAT) is a word association retrieval task that consists of a series of problems, each with three seemingly unrelated prompt words. The subject is asked to produce a single word that is related to all three prompt words. In this paper, we provide support for a theory in which the RAT assesses a person's ability to…
Descriptors: Association Measures, Associative Learning, Recall (Psychology), Long Term Memory
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Sampaio, Cristina; Wang, Ranxiao Frances – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2022
People's expectations help them make judgments about the world. In the area of spatial memory, the interaction of existing knowledge with incoming information is best illustrated in the category effect, a bias in positioning a target toward the prototypical location of its region (Huttenlocher et al., 1991). According to Bayesian principles, these…
Descriptors: Expectation, Probability, Spatial Ability, Memory
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van der Graaf, Joep; Lim, Lyn; Fan, Yizhou; Kilgour, Jonathan; Moore, Johanna; Gaševic, Dragan; Bannert, Maria; Molenaar, Inge – Metacognition and Learning, 2022
Self-regulated learning (SRL) has been linked to improved learning and corresponding learning outcomes. However, there is a need for more precise insights into how SRL during learning contributes to specific learning outcomes. We operationalised four learning outcomes that varied on two dimensions: structure/connectedness and level/deepness of…
Descriptors: College Students, Self Control, Learning Processes, Independent Study
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Anna Y. Q. Huang; Cheng-Yan Lin; Sheng-Yi Su; Stephen J. H. Yang – British Journal of Educational Technology, 2025
Programming education often imposes a high cognitive burden on novice programmers, requiring them to master syntax, logic, and problem-solving while simultaneously managing debugging tasks. Prior knowledge is a critical factor influencing programming learning performance. A lack of foundational knowledge limits students' self-regulated learning…
Descriptors: Artificial Intelligence, Technology Uses in Education, Coding, Programming
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Connor Haindfield; William Cerbin; Douglas Baumann; Heather Schenck – Chemistry Education Research and Practice, 2024
Two generative approaches to reaction mechanism instruction for novice students were compared to lecture instruction. In both approaches, students were coached to propose selected reaction mechanisms based on prior knowledge. New instructional methods were correlated with increased skill in representations of electron movements and other gains.…
Descriptors: Science Instruction, Teaching Methods, Prior Learning, Science Achievement
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Gwo-Haur Hwang; Beyin Chen; Shih-Pei Chen – Interactive Learning Environments, 2024
This study proposed a game-based flipped teaching approach and applied it to a HTML (HyperText Markup Language) course. We developed two versions of the pre-class content testing, one of which was game-based, using a "looking-through" game, and the other which was traditional, using a multiple-choice test. We conducted a teaching…
Descriptors: Flipped Classroom, Instructional Effectiveness, Teaching Methods, Prior Learning
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Pablo Aránguiz-Mesías; Guillermo Palau-Salvador; Jordi Peris-Blanes – International Journal of Sustainability in Higher Education, 2024
Purpose: This paper aims to explore how young students experience the contribution of a pedagogical assemblage based on design thinking (DT) while contributing to the transition to a more just and sustainable university. Design/methodology/approach: This qualitative research considers the case of two pedagogical experiences developed at…
Descriptors: Foreign Countries, College Students, College Faculty, Sustainable Development
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Yi-Shiuan Chou; Huei-Tse Hou; Kuo-En Chang – Education and Information Technologies, 2024
The trend in history education is gradually emphasizing the development of historical thinking and collaborative problem-solving skills, which are expected to enhance the breadth and depth of learners' thinking. The integration of game-based learning with collaborative problem-solving activities designed for historical thinking is expected to help…
Descriptors: History Instruction, Instructional Effectiveness, Behavior Patterns, Cognitive Processes
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Miller, David Allan; Schraeder, Matthew – International Journal of Education in Mathematics, Science and Technology, 2022
At a research university near the east coast, a college algebra class has been restructured into two large lectures a week, an active recitation size laboratory once a week, and an extra day devoted to active group work called Supplemental Practice (SP). SP was added as an extra day of class where the SP leader has students work in groups on a…
Descriptors: Problem Solving, Active Learning, Teaching Methods, Large Group Instruction
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Arthurs, Leilani A.; Kowalski, Chelsie M. – Journal of Geoscience Education, 2022
Water sciences education is paramount to sustainable groundwater resource management, especially of drinking water, but misunderstandings about groundwater among non-experts remain widespread. Groundwater residence is an especially challenging concept to learn because it is not directly visible in typical circumstances. The present study uses a…
Descriptors: Water, Environmental Education, Cognitive Processes, Active Learning
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Bai, Caixia; Yang, Jingying; Tang, Yun – Instructional Science: An International Journal of the Learning Sciences, 2022
Instructional videos have been widely used in online learning environments. Effective video learning requires self-regulation by learners, which can be facilitated by deliberate instructional design, such as through prompting. Grounded in the interactive, constructive, active, and passive (ICAP) framework, this study compared the effects of…
Descriptors: Prompting, Video Technology, Instructional Films, Educational Technology
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Dall, Jonas Olsen; Wang, Yong-ming; Cai, Xin-lu; Chan, Raymond C. K.; Sørensen, Thomas Alrik – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2021
Using Chinese characters, we investigated how stroke count and frequency of use influence attention and short-term memory (STM) encoding in Mainland Chinese speakers. To isolate specific components of attention we employed the Theory of Visual Attention (TVA), which allowed estimates of STM capacity, processing speed, and the threshold of visual…
Descriptors: Foreign Countries, College Students, Visual Stimuli, Short Term Memory
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Sloman, Sabina J.; Goldstone, Robert L.; Gonzalez, Cleotilde – Cognitive Science, 2021
How do people use information from others to solve complex problems? Prior work has addressed this question by placing people in social learning situations where the problems they were asked to solve required varying degrees of exploration. This past work uncovered important interactions between groups' "connectivity" and the problem's…
Descriptors: Cooperative Learning, Problem Solving, Information Utilization, Models
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