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Liu, Yi-Chun; Wang, Wei-Tsong; Huang, Wen-Hsin – Education and Information Technologies, 2023
Prior research has demonstrated the advantages of applying mobile game-based learning (MGBL) applications to supporting students' learning. However, studies that specifically examine the effects of game quality and different types of cognitive loads on learning effectiveness in MGBL contexts are scarce. Therefore, this study aims to address this…
Descriptors: Video Games, Cognitive Processes, Difficulty Level, Academic Achievement
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Paromita Deb; Anupam Basu – Journal of Psycholinguistic Research, 2024
The study explored the role of verbal fluency in determining reading and comprehension skills in Bengali among 10-year old typically developing Bengali children. Robust correlations were found between semantic fluency and word reading (0.63) as well as semantic fluency and comprehension (0.70). Good correlation was found between letter fluency and…
Descriptors: Foreign Countries, Children, Comprehension, Reading Skills
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Yuko Suzuki; Fridolin Wild; Eileen Scanlon – Journal of Computer Assisted Learning, 2024
Background: Cognitive load during AR use has been measured conventionally by performance tests and subjective rating. With the growing interest in physiological measurement using non-invasive biometric sensors, unbiased real-time detection of cognitive load in AR is expected. However, a range of sensors and parameters are used in various subject…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Physiology
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Eric Girard – Journal of Education for Business, 2024
A finance program determines relevance by aligning with professional standards, such as the CFA's body of knowledge (CBOK). Resistance to the integration process occurs when faculty members disagree with the program's targeted cognitive rigor (CR). This study suggests mapping the CBOK's CR facilitates integration by allotting CFA learning outcomes…
Descriptors: Educational Quality, Difficulty Level, Cognitive Processes, Behavioral Objectives
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Derek McClellan; Raymond J. Chastain; Marci S. DeCaro – Journal of Computing in Higher Education, 2024
Use of online video lectures is increasingly common. However, students may struggle to self-regulate their attention and passively process the content. This study examined whether, and for whom, different types of embedded learning prompts improve student learning from video lectures. Undergraduate physics students (N = 253) watched an online,…
Descriptors: Video Technology, Electronic Learning, Lecture Method, Prompting
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Yasemin Kahyaoglu Erdogmus; Adile Askim Kurt – Education and Information Technologies, 2024
This study investigated pedagogical agent (with/without) and feedback (explanatory/confirmatory) types on achievement, flow experience, and cognitive load in a digital game-based learning environment. We developed a game about spreadsheets and prepared four versions of the game in the context of pedagogical agent and feedback types. Through the…
Descriptors: Cognitive Processes, Difficulty Level, Skill Development, Game Based Learning
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Yi Ding; Qian Wang; Ru-De Liu; Jolene Trimm; Jiayi Wang; Shu Feng; Wei Hong; Xian-Tong Yang – SAGE Open, 2024
The paper examined the relations among problem solving, automaticity, and working memory load (WML) by changing the difficulty level of task characteristics through two applications. In Study 1, involving 68 engineering students, a 2 (automaticity) x 2 (WML) design was utilized for arithmetic problems. In Study 2, involving 76 engineering…
Descriptors: Short Term Memory, Cognitive Processes, Difficulty Level, Problem Solving
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Ajay Shankar Tiwari; Kaushal Kumar Bhagat – Australasian Journal of Educational Technology, 2024
This study examined the impact of augmented reality (AR) on engineering education, focusing on spatial visualisation skills and cognitive load in an engineering drawing course. The research is based on cognitive load theory and spatial visualisation frameworks. It compares three AR methods--marker-based (MBAR), markerless (MLAR) and Web-based…
Descriptors: Computer Simulation, Engineering Education, Drafting, Visualization
Barbara J. Kinney – ProQuest LLC, 2024
This qualitative descriptive study investigated the experiences and professional outcomes of novice registered nurses participating in professional development nursing simulations integrating worked examples, a cognitive load instructional design principle. Drawing upon cognitive load theory and the worked examples principle, the study addressed…
Descriptors: Nurses, Nursing Education, Simulation, Professional Development
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Daniel Laumann; Paul Schlummer; Adrian Abazi; Rasmus Borkamp; Jonas Lauströer; Wolfram Pernice; Carsten Schuck; Reinhard Schulz-Schaeffer; Stefan Heusler – Journal of Science Education and Technology, 2024
For nearly two decades, augmented reality (AR) has found diverse applications in education, particularly in science education, where its efficacy has been supported by relevant theories and many empirical studies. However, previous studies have revealed the following research deficit: While AR technology appears to influence learning-related…
Descriptors: Computer Simulation, Physics, Science Laboratories, Science Experiments
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Basel El Khodary; Marwan Diab; Guido Veronese – SAGE Open, 2024
The present cross-sectional study sought to explore the role of social support and self-esteem in alleviating the Covid-19 burdens among university students in a context characterized by political instability and conflict, such as the one of the Gaza Strip. Three hundred and fifteen university students in the Gaza Strip, 230 (73%) boys and 85…
Descriptors: Stress Variables, Fear, COVID-19, Pandemics
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Daniel Laumann; Maurice Krause; Fabienne E. Kremer; Barbara Leibrock; Malte S. Ubben; Boris Forthmann; Robin Janzik; Dörthe Masemann; Felix Reer; Cornelia Denz; Gilbert Greefrath; Susanne Heinicke; Annette Marohn; Thorsten Quandt; Elmar Souvignier; Stefan Heusler – Education and Information Technologies, 2025
In recent years, the importance of mobile devices has increased for education in general and more specifically for science and mathematics education. In the classroom, approaches for teaching with mobile devices include using student-owned devices ("bring your own device"; BYOD approach) or using school-owned devices from central pools…
Descriptors: Electronic Learning, Technology Uses in Education, Educational Technology, Handheld Devices
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Merve Basdogan; Ceren Gokmen; Ibrahim Akdilek – TechTrends: Linking Research and Practice to Improve Learning, 2025
This study examines the pedagogical decision-making of teacher candidates in virtual reality (VR) environments, focusing on instructional strategies, spatial interactions, and associated challenges. Using a descriptive phenomenological approach, class recordings and debriefing interviews with five U.S.-based teacher candidates were analyzed, and…
Descriptors: Decision Making, Spatial Ability, Computer Simulation, Phenomenology
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Johanna M. de Lange; Karin J. Baatjes; Wouter Willaert; Janine C. Correia – Anatomical Sciences Education, 2025
This exploratory study investigates anatomy faculty perceptions on the incorporation of ultrasound (US) in anatomy education, focusing on spatial understanding (SU) and cognitive load (CL) implications. An online survey was administered anonymously to members of the International Federation of Associations of Anatomists. The survey gathered…
Descriptors: Human Body, Diagnostic Tests, Acoustics, Anatomy
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Jingjing Ma; Qingtang Liu; Shufan Yu; Xiaojuan Li; Jindian Liu – Educational Technology Research and Development, 2025
In science education, the abstraction and complexity of scientific concepts are usually stumbling blocks that prevent students from learning science. Recently, augmented reality (AR) has offered transformative potential to support scientific concept learning by visualizing scientific phenomena and enhancing students' experiences. However, the lack…
Descriptors: Scientific Concepts, Concept Mapping, Cognitive Structures, Cognitive Processes
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