Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Cognitive Processes | 2 |
| Executive Function | 2 |
| Video Games | 2 |
| Academic Ability | 1 |
| Attention Control | 1 |
| Attention Deficit… | 1 |
| Brain Hemisphere Functions | 1 |
| Children | 1 |
| Cognitive Ability | 1 |
| Developmental Stages | 1 |
| Disabilities | 1 |
| More ▼ | |
Author
| Blair, Clancy B. | 1 |
| Flynn, Rachel M. | 1 |
| Richert, Rebekah A. | 1 |
| Willoughby, Michael T. | 1 |
| Zelazo, Philip David | 1 |
Publication Type
| Reports - Research | 2 |
| Information Analyses | 1 |
| Journal Articles | 1 |
Education Level
Audience
| Researchers | 1 |
| Students | 1 |
Location
| California | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Flynn, Rachel M.; Richert, Rebekah A. – Journal of Cognition and Development, 2018
Physically active video games (i.e., exergames), which are a prevalent and popular childhood activity, may have benefits to executive-functioning (EF) skills, as they incorporate both cognitive engagement and physical activity. Acute EF change in 147 7- to 12-year-olds was assessed after participation in a 20-min activity. The between-subjects…
Descriptors: Video Games, Executive Function, Physical Activities, Physical Activity Level
Zelazo, Philip David; Blair, Clancy B.; Willoughby, Michael T. – National Center for Education Research, 2016
Executive function (EF) skills are the attention-regulation skills that make it possible to sustain attention, keep goals and information in mind, refrain from responding immediately, resist distraction, tolerate frustration, consider the consequences of different behaviors, reflect on past experiences, and plan for the future. As EF research…
Descriptors: Executive Function, Attention Control, Educational Research, Learning Processes

Peer reviewed
Direct link
