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Chang, Chu-Yang; Du, Zhengyi; Kuo, Hsu-Chan; Chang, Chih-Ching – IEEE Transactions on Education, 2023
Contribution: This study represents the first systematic attempt to develop Science, Technology, Engineering, Arts, and Mathematics (STEAM) integrated project-based learning (PBL) as a transdisciplinary teaching method for fostering students' creativity and computational thinking (CT) skills. Background: With the growing importance of creativity…
Descriptors: Junior High Schools, Grade 7, Design, Cognitive Processes
Wei Xu; Jia-Chen Chen; Ye-feng Lou; Hang Chen – International Journal of Technology and Design Education, 2024
Maker education can enhance learners' creativity. Design thinking can facilitate the innovative resolution of complex problems. The design thinking literature and most maker teaching modes are limited in their promotion of learning and ability development in various dimensions. Learners have stereotypes about some professions; interventions can…
Descriptors: Elementary School Students, Cooperative Learning, Problem Based Learning, Student Projects
Oguz Unver, Ayse; Okulu, Hasan Zuhtu – International Journal of Research in Education and Science, 2022
One of the most challenging tasks for teachers in projects is to develop creative ideas. Due to the linear system perspective of education, fostering students' creativity is restricted. However, engineering design and scientific process skills that comprise creativity have an iterative structure. An iterative process-oriented education enables…
Descriptors: Science Instruction, Engineering Education, Teaching Methods, Creativity
Bonnardel, Nathalie; Didier, John – Journal of Cognitive Education and Psychology, 2016
One of the challenges in today's society is to satisfy the growing need for creativity and innovation, especially in design contexts, where designers have to come up with products that are both new and adapted to their users. Although designers' professional experience is crucial, we consider that their creative skills can be nurtured in design…
Descriptors: Creativity, Innovation, Design, Student Projects
Peer reviewedLondner, Linda – Journal of Creative Behavior, 1991
Eight sixth grade gifted students verbalized their thoughts as they worked on figural task drawings. Analysis of resulting data indicated that the process variables of Story Weaving, Association Shifting, and Vantage were more frequently evidenced by subjects producing more original products, whereas Content Bound Linking was associated with…
Descriptors: Association (Psychology), Cognitive Processes, Creative Activities, Creativity
LaBanca, Frank – ProQuest LLC, 2008
Problem finding is a creative process whereby individuals develop original ideas for study. Secondary science students who successfully participate in authentic, novel, open inquiry studies must engage in problem finding to determine viable and suitable topics. This study examined problem finding strategies employed by students who successfully…
Descriptors: Educational Strategies, Learning Theories, Creativity, Student Projects
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
Becher, Rhoda McShane – 1983
Three concepts critically important in developing curricula for young children are play, thinking/creativity, and sustained interest. Through play, children explore the world; practice discovered relationships; and establish meanings for concepts, words, ideas, and actions. Teachers should actively focus on the learning potential of play.…
Descriptors: Childhood Interests, Cognitive Processes, Cognitive Style, Creativity
Peer reviewedAlter, Judith B. – Journal of Creative Behavior, 1991
To enable college students to grapple with their own process of creating, students complete a project that involves collecting a variety of small objects, dividing the objects into two categories, telling a story using all the objects, describing their feelings about the categorization and story-telling activities, and writing about their creative…
Descriptors: Classification, Cognitive Processes, College Students, Creative Activities
Gray, Marilynne Miles; Gray, William A. – Creative Child and Adult Quarterly, 1988
Student teachers and college students were trained to be primary mentors to gifted/talented/creative junior high students, while community resources served as secondary mentors. Mentors worked with students on enrichment projects emphasizing higher-level thinking. Described are protege selection, matching with mentors, mentor training and…
Descriptors: Cognitive Processes, Community Resources, Creativity, Education Majors
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the 11th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2014), October 25-27, 2014, which has been organized by the International Association for Development of the Information Society (IADIS) and endorsed by the Japanese Society for Information and Systems in…
Descriptors: Conference Papers, Teaching Methods, Technological Literacy, Technology Uses in Education
Caine, Renate Nummela; Caine, Geoffrey – 1991
This book adds to the growing body of knowledge and research suggesting that educators need to move beyond simplistic, narrow approaches to teaching and learning. In Part I, "Accessing the Brain's Potential," current educational practices are examined in light of critical findings of brain researchers. In Part II, "Facts and…
Descriptors: Brain, Cognitive Processes, Cognitive Style, Creativity

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