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He, Hong; Chen, Yunyun; Li, Ting; Li, Hui; Zhang, Xuemin – Cognitive Research: Principles and Implications, 2023
Considerable research suggests a link between mind wandering and diminished levels of motivation and interest. During episodes of mind wandering, individuals may engage in efforts to redirect their attention back to the task at hand (known as focus back effort). Building on the resource-control hypothesis, we hypothesized that the influence of…
Descriptors: Attention Control, Student Motivation, Student Interests, Individual Differences
Nick Serki; San Bolkan – Communication Education, 2024
This study tested the notion that the impact of clarity (i.e., structure) on learning is indirect and occurs, in part, through the reduction of cognitive load and subsequently through students' motivation to process instructional information. Two hundred fifty-two students were randomly assigned to one of two text-based lessons (clear or unclear)…
Descriptors: College Students, Difficulty Level, Cognitive Processes, Student Motivation
Nurzhanat Shakirova; Iza Berechikidze; Elvira Gafiyatullina – Education and Information Technologies, 2024
This study evaluated the effect of using AR technology to develop environmental literacy (RQ1), motivation (RQ2), and perceived cognitive load (RQ3) among high school students. The sample of participants in this study included 155 10th -grade students in general education. They took a semester-long Natural Resource Ecology course. The participants…
Descriptors: High School Students, Educational Technology, Student Motivation, Environment
Jeongwon Lee; Dongho Kim – British Journal of Educational Technology, 2025
Despite the rapid growth of video-based learning in higher education, students face challenges in sustaining their full attention on video lectures. While gamification has been used to engage students, there have been few attempts to gamify in-video learning. The study aimed to create a gamified instructional video and examine the effects on…
Descriptors: Higher Education, Gamification, Video Technology, Technology Uses in Education
Felicia Meusel; Nadine Scheller; Günter Daniel Rey; Sascha Schneider – Education and Information Technologies, 2024
Color has been investigated as a signaling cue in multimedia learning environments, guiding the learner's attention and as an emotional design element, increasing the learner's motivation and, thus, improving learning outcomes. Retrieval cues (e.g., visual cues, odor, sound) facilitating memory retrieval have been primarily investigated in…
Descriptors: Foreign Countries, Color, Student Motivation, Cues
Krieglstein, Felix; Meusel, Felicia; Rothenstein, Eva; Scheller, Nadine; Wesenberg, Lukas; Rey, Günter Daniel – Smart Learning Environments, 2023
Whiteboard animations have become very popular in recent years. They are mainly used in distance education, where learners can acquire knowledge individually and without the help of a teacher. However, there is little empirical evidence on how whiteboard animations should be designed to achieve learning-enhancing effects. Since the presentation of…
Descriptors: Visual Aids, Animation, Instructional Effectiveness, Human Body
Genmei Zuo; Lijia Lin – Instructional Science: An International Journal of the Learning Sciences, 2025
The purpose of the study was to investigate (a) whether the effects of hand tracing and whole-body tracing reported in the literature could be extended to adults, and (b) the relative superiority of whole-body tracing over hand tracing. Two experiments were conducted to investigate the potential effects of these two kinesthetic approaches on…
Descriptors: Freehand Drawing, Human Body, Kinesthetic Perception, Adults
Xiaoxuan Fang; Davy Tsz Kit Ng; Manwai Yuen – Education and Information Technologies, 2025
To promote computational thinking in mathematics education, Scratch is used to foster students' computational thinking and mathematical understanding. However, students face challenges in block-based programming environments, such as having low motivation, high anxiety, and cognitive loads. This study combined the pedagogical values of Geogebra…
Descriptors: Computer Software, Mental Computation, Elementary School Mathematics, Grade 5
Katerina Nerantzaki; Polykarpos Meladianos – Journal of Interactive Learning Research, 2025
Virtual reality (VR) technology has greatly expanded its role in education. It provides immersive experiences that enhance learning across various disciplines. Understanding the role of emotions in technology-based learning environments is crucial for improving educational outcomes. This study aimed to explore how VR environments evoke university…
Descriptors: Computer Simulation, Technology Uses in Education, Emotional Response, Undergraduate Students
Daniel Laumann; Paul Schlummer; Adrian Abazi; Rasmus Borkamp; Jonas Lauströer; Wolfram Pernice; Carsten Schuck; Reinhard Schulz-Schaeffer; Stefan Heusler – Journal of Science Education and Technology, 2024
For nearly two decades, augmented reality (AR) has found diverse applications in education, particularly in science education, where its efficacy has been supported by relevant theories and many empirical studies. However, previous studies have revealed the following research deficit: While AR technology appears to influence learning-related…
Descriptors: Computer Simulation, Physics, Science Laboratories, Science Experiments
Alemdag, Ecenaz – Education and Information Technologies, 2022
Although instructional videos with on-screen instructors have become prevalent in various learning contexts, their effect has been questioned because of mixed findings in the literature. This meta-analysis study aimed to elucidate the overall effect of instructor-present videos on learning, cognitive load, motivation, and social presence and to…
Descriptors: Video Technology, Teacher Student Relationship, Cognitive Processes, Difficulty Level
Çaka, Cansu; Dursun, Özcan Özgür – Journal of Educational Technology and Online Learning, 2022
With the developments in digital technologies, the increase in the amount of accessible information and the multimedia concept, it has become necessary to present complex information in a simplified manner. Along with this requirement, one of the current concepts that draw attention within the scope of multimedia concept is the infographic. The…
Descriptors: Visual Aids, Design, Instructional Materials, Preservice Teachers
Paul Evans; Andrew J. Martin – Educational Psychology, 2023
This study aimed to understand the role of load reduction instruction (LRI), a framework of instructional strategies designed to reduce cognitive load, and its association with motivation, engagement, and learning outcomes in mathematics. We examined data from 221 students from 39 classrooms and tested a hypothesised longitudinal multilevel model.…
Descriptors: Difficulty Level, Teaching Methods, Mathematics Instruction, Student Motivation
Vicky Vandenbossche; Martin Valcke; Emmanuel Audenaert; Wouter Willaert – Anatomical Sciences Education, 2024
In recent years, there has been a growing recognition of the importance of integrating ultrasound into undergraduate medical curricula. However, empirical evidence is lacking as to its effect on anatomy learning and related student cognition. Therefore, the present study compared the impact of echocardiography-based instruction with narrated…
Descriptors: Video Technology, Difficulty Level, Cognitive Processes, Self Efficacy
Altinpulluk, Hakan; Yildirim, Yusuf – Turkish Online Journal of Distance Education, 2023
This study aims to make a bibliometric analysis of the augmented reality articles carried out with the experimental method between 2012 and 2022 in the Scopus database. To realize the aim of the research, 255 articles published between 2012-2022 were reached. The bibliometric data of 255 articles from the Scopus database were analyzed using VOS…
Descriptors: Bibliometrics, Computer Simulation, Educational Research, Research Methodology

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