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Topu, Fatma Burcu – Journal of Learning and Teaching in Digital Age, 2023
The aim of this study was to examine the effects of cognitive load level on students' attitude towards the gamified course. It was also found out the students' views regarding the 14-week gamified course. Participants consisted of 66 undergraduate students. 40 of them had low cognitive load level and 26 of them had high cognitive load level.…
Descriptors: Cognitive Processes, Difficulty Level, Student Attitudes, Gamification
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John Elwood Romig; Amanda A. Olsen – Educational Studies, 2025
Research on the effects of background music has historically produced mixed findings. This study examined whether listening to background music impacted participants' writing fluency and perceived cognitive load. Participants in this experiment were 109 attendees of a science and history museum. Participants had to be at least six years old to…
Descriptors: Writing Skills, Writing (Composition), Student Attitudes, Cognitive Processes
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Mengshi Xiao; Weizi Li; Lei Han; Shasha Zheng – Journal of Computer Assisted Learning, 2025
Background: In multimedia learning environments, pedagogical agents have emerged as an innovative tool to enhance digital instruction, yet optimising their design for maximal learning effectiveness remains underexplored. Objectives: This study aimed to investigate how specific design elements of pedagogical agents, namely appearance and voice…
Descriptors: Multimedia Instruction, Instructional Design, Computer Simulation, Student Attitudes
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Shu Chen; Xiaoting Liu; Norfarizah Mohd Bakhir; Yang Yu – Education and Information Technologies, 2024
This paper studies the effect of learning efficiency through various animations in conjunction with instructional teaching of traditional Intangible Cultural Heritage (ICH) crafts projects. The germane cognitive load (GCL) is defined as an investment in cognitive resources for schema development and automation. This study employs four…
Descriptors: Difficulty Level, Cognitive Processes, Schemata (Cognition), Cultural Background
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Wang, Wei-Tsong; Kartika Sari, Mega – Journal of Educational Computing Research, 2024
The designs of gamification platforms are diverse and constantly evolving. Excessive use of various game mechanisms in learning platforms can distract from the learning process. However, the fit of game mechanisms is still uncertain. Thus, this study investigates the effect of achieving fit when implementing game mechanisms on learning outcomes by…
Descriptors: Gamification, Educational Technology, Design, Cognitive Processes
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Renske Weeda; Sjaak Smetsers; Erik Barendsen – Computer Science Education, 2024
Background and Context: Multiple studies report that experienced instructors lack consensus on the difficulty of programming tasks for novices. However, adequately gauging task difficulty is needed for alignment: to select and structure tasks in order to assess what students can and cannot do. Objective: The aim of this study was to examine…
Descriptors: Novices, Coding, Programming, Computer Science Education
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K. C. Culver; Nathaniel Bray; John Braxton – Research in Higher Education, 2024
The assumption that honors programs are more academically challenging is rarely interrogated. Using multi-institutional, longitudinal quantitative data from a larger study, we use quasi-experimental methods to examine students' experiences of course rigor, including workload and cognitive challenge, for honors participants compared to…
Descriptors: Honors Curriculum, Students, Student Attitudes, Cognitive Processes
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Seda Kavaz; Omer Kocak – International Journal of Science and Mathematics Education, 2024
This study aims to investigate the effect of the online flipped learning model (OFLM) when integrated into a mathematics course in an emergency remote teaching process on seventh grade students' academic achievement, their attitudes towards their mathematics course, and their cognitive load. The study was designed as a crossover experimental…
Descriptors: Flipped Classroom, Mathematics Instruction, Distance Education, Grade 7
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Janssen, Eva M.; van Gog, Tamara; van de Groep, Laura; de Lange, Anne Jóia; Knopper, Roosmarijn L.; Onan, Erdem; Wiradhany, Wisnu; de Bruin, Anique B. H. – Educational Psychology Review, 2023
Students tend to avoid effective but effortful study strategies. One potential explanation could be that high-effort experiences may not give students an immediate feeling of learning, which may affect their perceptions of the strategy's effectiveness and their willingness to use it. In two experiments, we investigated the role of mental effort in…
Descriptors: Cognitive Processes, Difficulty Level, Learning Strategies, Instructional Effectiveness
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Linnenbrink-Garcia, Lisa – Discourse Processes: A Multidisciplinary Journal, 2022
The articles in this special issue take an important step in beginning to test the PET framework. Together, these articles illustrate the importance of considering individual differences in attitudes and prior knowledge as well as differences in task demands when investigating the role of emotions in shaping cognitive processing while reading…
Descriptors: Psychological Patterns, Individual Differences, Student Attitudes, Prior Learning
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Yi Zhang; Jiumin Yang; Chenyan Dai; Zhongling Pi – Educational Technology & Society, 2024
Previous studies have shown that encouraging students to use self-explanation strategies has proven effective in text-focused learning contexts. However, no study to date has focused on how students' strategy preference moderates the effect of self-explanation strategies on learning from video lectures. The current study investigated how students'…
Descriptors: Teaching Methods, Video Technology, Lecture Method, Preferences
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Jing Chen; Nur Azlina Mohamed Mokmin; Qi Shen; Hanjun Su – Education and Information Technologies, 2025
The History of Design course is a foundational component for art and design students; however, many students perceive it as abstract and unengaging, mainly due to its highly conceptual nature and traditional lecture-based teaching methods. To address these challenges, this study investigates the impact of AI-generated virtual instructors and a…
Descriptors: Artificial Intelligence, Technology Uses in Education, Design, Computer Simulation
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Katerina Nerantzaki; Polykarpos Meladianos – Journal of Interactive Learning Research, 2025
Virtual reality (VR) technology has greatly expanded its role in education. It provides immersive experiences that enhance learning across various disciplines. Understanding the role of emotions in technology-based learning environments is crucial for improving educational outcomes. This study aimed to explore how VR environments evoke university…
Descriptors: Computer Simulation, Technology Uses in Education, Emotional Response, Undergraduate Students
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Basel El Khodary; Marwan Diab; Guido Veronese – SAGE Open, 2024
The present cross-sectional study sought to explore the role of social support and self-esteem in alleviating the Covid-19 burdens among university students in a context characterized by political instability and conflict, such as the one of the Gaza Strip. Three hundred and fifteen university students in the Gaza Strip, 230 (73%) boys and 85…
Descriptors: Stress Variables, Fear, COVID-19, Pandemics
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Toni Honicke; Jaclyn Broadbent; Matthew Fuller-Tyszkiewicz – Higher Education Research and Development, 2023
According to Bandura's theory of reciprocal determinism, self-efficacy and academic achievement can have a mutual influence over one another. While empirical research generally supports this position, little focus has been given to within- and between-person factors that may moderate this relationship. The present study explored how initial…
Descriptors: Self Efficacy, Academic Achievement, Difficulty Level, Student Attitudes
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