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Jaewon Jung; Yoonhee Shin; HaeJin Chung; Mik Fanguy – Journal of Computing in Higher Education, 2025
This study investigated the effects of pre-training types on cognitive load, self-efficacy, and problem-solving in computer programming. Pre-training was provided to help learners acquire schemas related to problem-solving strategies. 84 undergraduate students were randomly assigned to one of three groups and each group received three different…
Descriptors: Training, Cognitive Processes, Difficulty Level, Self Efficacy
Julius Meier; Peter Hesse; Stephan Abele; Alexander Renkl; Inga Glogger-Frey – Instructional Science: An International Journal of the Learning Sciences, 2024
Self-explanation prompts in example-based learning are usually directed backwards: Learners are required to self-explain problem-solving steps just presented ("retrospective" prompts). However, it might also help to self-explain upcoming steps ("anticipatory" prompts). The effects of the prompt type may differ for learners with…
Descriptors: Problem Based Learning, Problem Solving, Prompting, Models
Tang, Hengtao; Dai, Miao; Du, Xu; Hung, Jui-Long; Li, Hao – Distance Education, 2023
Laboratory experience is critical to foster college students' collaborative problem-solving (CPS) abilities, but whether students stay cognitively engaged in CPS tasks during online laboratory sessions remains unknown. This study applied multimodal data analysis to examine college students' (N = 36) cognitive engagement in CPS during their online…
Descriptors: College Students, Learner Engagement, Cognitive Processes, Cooperation
Xiaohong Liu; Jianjun Gu; Jinlei Xu – International Journal of Technology and Design Education, 2024
Creativity and problem-solving are 21st-century skills that students must have to respond to the complex world dominated by technology. Teaching activities integrating Design Thinking (DT) have the potential to cultivate individual skills. As future in-service teachers, pre-service teachers need to understand DT so as to be able to use it in their…
Descriptors: Preservice Teachers, Design, Cognitive Processes, Models
Kai-Hsiang Yang; Hui-Chun Chu; Gwo-Jen Hwang; Tzu-Jung Liu – Educational Technology Research and Development, 2025
Digital game-based learning (DGBL) has emerged as an effective strategy to enhance students' learning effectiveness. Concept mapping, recognized as a valuable tool for knowledge construction, has been widely implemented in educational settings. However, research indicates challenges when integrating concept maps into games, particularly when the…
Descriptors: Concept Mapping, Computer Games, Educational Games, Mathematics Education
Lajoie, Susanne P.; Poitras, Eric G.; Doleck, Tenzin; Huang, Lingyun – Education and Information Technologies, 2023
The present paper builds on the literature that emphasizes the importance of self-regulation for academic learning or self-regulated learning (SRL). SRL research has traditionally focused on count measures of SRL processing events, however, another important measure of SRL is being recognized: time-on-task. The current study captures the influence…
Descriptors: Intelligent Tutoring Systems, Self Management, Time on Task, Correlation
Karaoglan-Yilmaz, Fatma Gizem; Ustun, Ahmet Berk; Zhang, Ke; Yilmaz, Ramazan – Turkish Online Journal of Distance Education, 2023
Blended learning (BL) has been increasingly implemented in higher education. However, limited research is available to understand the role of metacognitive awareness, reflective thinking, problem solving and community of inquiry as related to students' academic self-efficacy in BL. The purpose of this research is to examine the effect of…
Descriptors: Metacognition, Reflection, Problem Solving, Inquiry
Yi Xue – Education and Information Technologies, 2025
The widespread diffusion of portable tablets and 5G technology heralded a new era of mobile-assisted language learning. Educators and practitioners have shown keen interest in introducing spherical video virtual reality to facilitate pedagogical practices. Although a substantial number of empirical studies have been carried out to observe the…
Descriptors: Computer Simulation, Video Technology, Technological Advancement, Technology Uses in Education
Hoch, Emely; Sidi, Yael; Ackerman, Rakefet; Hoogerheide, Vincent; Scheiter, Katharina – Educational Psychology Review, 2023
It is well established in educational research that metacognitive monitoring of performance assessed by self-reports, for instance, asking students to report their confidence in provided answers, is based on heuristic cues rather than on actual success in the task. Subjective self-reports are also used in educational research on cognitive load,…
Descriptors: Metacognition, Self Efficacy, Self Evaluation (Individuals), Student Behavior
Kiliçoglu, Gökçe; Yildirim, Damla – International Journal of Education and Literacy Studies, 2023
This study aims to determine the relationship between middle school students' innovative thinking tendencies and entrepreneurial skills and to identify the variables that predict entrepreneurial skill. To this end, the study used the correlational survey method. The study group consists of 274 5th-, 6th-, and 7th-graders studying in 3 middle…
Descriptors: Foreign Countries, Middle School Students, Innovation, Cognitive Processes
Lim, Sue-ann; Jung, Jae Yup; Kalyuga, Slava – Instructional Science: An International Journal of the Learning Sciences, 2023
Solving a novel problem has recently garnered some attention as a viable alternative to traditional explicit instruction in the preparation of students for learning. This study investigated the effectiveness of introducing problem-solving tasks and worked examples prior to explicit instruction, along with the use of contrast, for gifted and…
Descriptors: Program Effectiveness, Problem Solving, Academically Gifted, Gifted Education
Subekti, Fitrianto Eko; Sukestiyarno, Yohanes Leonardus; Wardono; Rosyida, Isnaini – European Journal of Educational Research, 2022
Numerical thinking is needed to recognize, interpret, determine patterns, and solve problems that contain the context of life. Self-efficacy is one aspect that supports the numerical thinking process. This study aims to obtain a numerical thinking profile of Mathematics pre-service teachers based on self-efficacy. This study used descriptive…
Descriptors: Preservice Teachers, Mathematics Teachers, Self Efficacy, Cognitive Processes
Chieh-Ju Tsao; Chun-Sheng Chang; Chih-Hung Chen – Journal of Educational Computing Research, 2025
Prior research has emphasized that two-tier tests are an effective approach to guiding students through game tasks; furthermore, self-efficacy, which is potentially related to students' surroundings and academic performance, has a positive impact on students' cognitive outcomes in games. This implies the significance of conducting a study to probe…
Descriptors: Game Based Learning, Elementary School Students, Grade 6, Foreign Countries
Meghan L. Cook; Victor J. Ricchezza; Jeffrey G. Ryan; Sarah L. Sheffield; H. L. Vacher – Journal of Geoscience Education, 2024
A quantitative literacy course titled "Computational Geology" has been taught at the University of South Florida for over 20 years at the undergraduate level, largely by the same professor. Due to the extended course tenure, a unique opportunity presented itself to qualitatively study what the perceived broader impacts of the course were…
Descriptors: Phenomenology, Cognitive Processes, Geology, Science Instruction
Francesco C. Ugolini; Panagiotis Kakavas – Research on Education and Media, 2024
This study consists of a 17-year (2006-2021) systematic literature review on the effective instructional strategies for developing Computational Thinking (CT) in primary school students (K-5). The aim of this paper is to identify instructional strategies that have been implemented and evaluated by means of a pre- and post-test, with the aim of…
Descriptors: Teaching Methods, Computer Science Education, Kindergarten, Elementary School Students

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