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Melody García-Moya; Susana Marcos; Raquel Fernández-Cézar – Journal of Research in Special Educational Needs, 2024
Many gifted students fail to be diagnosed, preventing them from receiving an education that is adapted to their characteristics, with activities that challenge their minds. Mathematics is one of the subjects in which they can demonstrate talent, where they often exhibit high skills in solving problems, handling numbers and performing spatial…
Descriptors: Academically Gifted, Gifted Education, Mathematics Instruction, Problem Solving
Cynthia Y. Delgado; Richard E. Mayer – Journal of Educational Computing Research, 2025
This study examined whether answering focused explanative questions during pauses in an immersive virtual reality (IVR) lesson on pipetting procedures could enhance learning. The goal was to take a generative learning activity, known to be effective for declarative knowledge with conventional media, to the context of procedural knowledge with…
Descriptors: Computer Simulation, Computer Uses in Education, Laboratory Procedures, Learning Activities
Katarzyna Potega vel Zabik; Dor Abrahamson; Ilona Ilowiecka-Tanska – Digital Experiences in Mathematics Education, 2024
The O?THO exhibit, situated within the LivingLab at Copernicus Science Centre (CSC) in Warsaw, Poland, introduces visitors to the Cartesian principles of representing numerical data as points in a two-dimensional space--the coordinate system. This interactive tabletop digital exhibit takes the form of a collaborative two-player game where…
Descriptors: Foreign Countries, Numeracy, Geometry, Educational Games
Evora Mais-Thompson; Byron Brown; Nanibala Paul – Curriculum Journal, 2025
Affective learning is important for the holistic development of students. Yet, not much is reported about how it is achieved in the higher education classroom. The purpose of this paper was to appraise the Hospitality and Tourism Management curriculum and pedagogical practices being utilized to deliver affective learning outcomes in Community…
Descriptors: Community Colleges, Foreign Countries, Hospitality Occupations, Tourism
Irina Shcheglova; Jamie Costley; Elena Gorbunova; Christopher Lange – Innovations in Education and Teaching International, 2025
Although satisfaction with academic experience in the context of higher education has been an area of research for nearly 40 years, it is still unclear how pedagogical practices in the development of thinking skills are related to students' satisfaction. This study aims to investigate the relationships between students' satisfaction and the levels…
Descriptors: Thinking Skills, Skill Development, Student Satisfaction, Student Experience
Michael A. Harnar; Allison M. Prieur; Kari Ross Nelson – American Journal of Evaluation, 2025
In response to a call for more research on evaluator education, this paper explores the use of role-play as an in-class activity for students in a graduate course in evaluation. We describe the activity in detail and use the Structure of Observed Learning Outcomes taxonomy as a tool to describe the cognitive complexity of student responses in the…
Descriptors: Role Playing, Graduate Students, Learning Activities, Class Activities
Zhanna V. Smirnova; Zhanna V. Chaykina; Lyubov I. Kutepova; Natalia S. Andryashina; Olga M. Smetanina – Education in the Asia-Pacific Region: Issues, Concerns and Prospects, 2022
The article discusses the issue of integrating educational activities with the use of innovative teaching methods, gaming technologies. The formation of integration in educational activities is a problem that arose a long time ago and is one of the most urgent in education to this day. The main problems of modernization of education in Russia,…
Descriptors: Game Based Learning, Cognitive Processes, Learning Activities, Instructional Effectiveness
Frank Reinhold; Timo Leuders; Katharina Loibl; Matthias Nückles; Maik Beege; Jan M. Boelmann – Educational Psychology Review, 2024
To explain successful subject matter learning with digital tools, the specification of mediating cognitive processes is crucial for any empirical investigation. We introduce a cognitive process framework for the mechanisms of learning with digital tools (CoDiL) that combines core ideas from the psychology of instruction…
Descriptors: Cognitive Processes, Intellectual Disciplines, Learning Activities, Technology Uses in Education
Carmen Smith – International Journal of Mathematical Education in Science and Technology, 2024
Embodied cognition theory underscores the importance of the interactions among the mind, body and environment, and instructors can make use of these connections to support learning through body-based learning activities. However, synchronous online learning presents challenges to this type of embodied pedagogy, as learning through physical actions…
Descriptors: Electronic Learning, Distance Education, Technology Uses in Education, Mathematics Education
Injae Hong; Jeremy M. Wolfe – Cognitive Research: Principles and Implications, 2024
In classic visual search, observers typically search for the presence of a target in a scene or display. In foraging tasks, there may be multiple targets in the same display (or "patch"). Observers typically search for and collect these target items in one patch until they decide to leave that patch and move to the next one. This is a…
Descriptors: Food, Visual Learning, Decision Making, Learning Activities
Timothy Abraham; Katie Hanifin – International Journal of Designs for Learning, 2024
The decision to move away from lecture-led instruction in the college classroom is not simple. Planning for and managing a more interactive classroom brings unique challenges and opportunities. A biomechanics instructor and an instructional designer from Utica University compared teacher-led instruction to brain-based instruction and share their…
Descriptors: College Instruction, Teaching Methods, College Faculty, Biomechanics
Yu-Chi Chen; Huei-Tse Hou – Asia-Pacific Education Researcher, 2025
To promote motivation and interaction among learners for relationship education in online learning, we designed a digital gamified learning activity for relationship education combined with conceptual and reflective scaffolding. We measured the learning achievement of learners' knowledge, motivation, anxiety and flow during the activity. This…
Descriptors: Educational Technology, Gamification, Learning Activities, Interpersonal Relationship
Alessandrini, Andrea – Journal of Science Education and Technology, 2023
The introduction of maker technology and personal fabrication has radically changed how we learn, design and innovate. In recent years, a growing number of people have begun to use a broad range of these creative technologies. A common challenge in the use of these electronic technologies, particularly for students, is the difficulties that arise…
Descriptors: Electronic Equipment, Technology Education, Undergraduate Students, Design
McNeill, Laura; Fitch, Donna – TechTrends: Linking Research and Practice to Improve Learning, 2023
Microlearning provides a valuable and efficient strategy for delivering content to students. As online enrollments continue to increase, further research is needed to determine how students experience microlearning in an online learning format. In this qualitative study, a focus group was used to explore how learners experienced an online…
Descriptors: Electronic Learning, Learning Activities, Instructional Design, Cognitive Processes
Kinda, Shigehiro – British Journal of Educational Psychology, 2023
Background and Aims: Individuals often consider the relative desirabilities of two types of educational methods: those oriented towards teacher guidance and those oriented towards student activity. This study examined whether the optimal methods perceived by individuals differ when they take the perspective of learners or instructors with low or…
Descriptors: Teacher Student Relationship, Teaching Methods, High Achievement, Low Achievement

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