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Retnowati, Endah; Ayres, Paul; Sweller, John – Journal of Educational Psychology, 2017
Worked examples and collaborative learning have both been shown to facilitate learning. However, the testing of both strategies almost exclusively has been conducted independently of each other. The main aim of the current study was to examine interactions between these 2 strategies. Two experiments (N = 182 and N = 122) were conducted with…
Descriptors: Cooperative Learning, Mathematics Instruction, Interaction, Grade 7
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Hu, Yiling; Wu, Bian; Gu, Xiaoqing – Educational Technology & Society, 2017
Test results from the Program for International Student Assessment (PISA) reveal that Shanghai students performed less well in solving interactive problems (those that require uncovering necessary information) than in solving analytical problems (those having all information disclosed at the outset). Accordingly, this study investigates…
Descriptors: Foreign Countries, Undergraduate Students, Eye Movements, High Achievement
Lee, Kiljae – ProQuest LLC, 2013
While interactivity is regarded as a distinguishing characteristic of computer technology, the explanation on its impact remains in its infancy. The present research investigates what it means to provide a more (or less) interactive computer interface design by attempting to uncover its cognitive influences on the user's expectation of outcome and…
Descriptors: Computer Interfaces, Interaction, Man Machine Systems, Decision Making
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Seiz, Johanna; Voss, Thamar; Kunter, Mareike – Frontline Learning Research, 2015
This study expands the discussion on teacher competence by investigating the relevance of teachers' combined cognitive resources and emotional resources for effective classroom management. While research on teacher qualification stresses the importance of knowledge for effective teaching, research on teacher stress focuses on their emotional…
Descriptors: Teacher Competencies, Cognitive Processes, Emotional Response, Classroom Techniques
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Liu, Min; Rosenblum, Jason A.; Horton, Lucas; Kang, Jina – Computers in the Schools, 2014
Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. In this study, we examine game-based learning by describing a learning environment that combines game elements, play, and authenticity in the real world for the purpose of engaging…
Descriptors: Educational Games, Computer Games, Educational Environment, Educational Needs
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Wesselmann, Eric D.; Ren, Dongning; Swim, Emily; Williams, Kipling D. – International Journal of Developmental Science, 2013
Ostracism--being ignored and excluded--is a painful event that threatens fundamental needs. Ostracized individuals' reflective responses focus on cognitive appraisal and motivated recovery, and previous research suggests these appraisals can help or hinder recovery. Rumination is a negative style of cognitive appraisal that often leads to…
Descriptors: Social Isolation, Interpersonal Relationship, Hypothesis Testing, Coping
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Wong, Mona; Castro-Alonso, Juan C.; Ayres, Paul; Paas, Fred – Educational Technology & Society, 2015
Humans have an evolved embodied cognition that equips them to deal easily with the natural movements of object manipulations. Hence, learning a manipulative task is generally more effective when watching animations that show natural motions of the task, rather than equivalent static pictures. The present study was completed to explore this…
Descriptors: Gender Differences, Teaching Methods, Animation, Educational Technology
Deegan, Robin – International Association for Development of the Information Society, 2013
Mobile learning is a cognitively demanding application and more frequently the ubiquitous nature of mobile computing means that mobile devices are used in cognitively demanding environments. This paper examines the nature of this use of mobile devices from a Learning, Usability and Cognitive Load Theory perspective. It suggests scenarios where…
Descriptors: Technology Uses in Education, Educational Technology, Electronic Learning, Telecommunications
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Lin, Lijia; Atkinson, Robert K. – Journal of Educational Computing Research, 2013
The purpose of the two experiments was to investigate the potential effects of different types of visualizations and self-explanation prompts on learning human cardiovascular system in a multimedia environment. In Experiments 1 and 2, 70 and 44 college students were randomly assigned to one of the four conditions in a 2 × 2 factorial design with…
Descriptors: Educational Experiments, Visualization, Prompting, Human Body
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Holden, John G.; Van Orden, Guy C.; Turvey, Michael T. – Psychological Review, 2009
Trial-to-trial variation in word-pronunciation times exhibits 1/f scaling. One explanation is that human performances are consequent on multiplicative interactions among interdependent processes-interaction dominant dynamics. This article describes simulated distributions of pronunciation times in a further test for multiplicative interactions and…
Descriptors: Interaction, Cognitive Processes, Probability, Reaction Time
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Radcliffe, Terry – Research in the Teaching of English, 1972
After developing the theory that writing is enhanced when the writer discusses his ideas before he submits them to paper, author outlines an experiment to test the theory. (Editor)
Descriptors: Cognitive Processes, Communication Skills, Creativity, Hypothesis Testing
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Leahy, Wayne; Sweller, John – Journal of Experimental Psychology: Applied, 2005
Interactions among the imagination, expertise reversal, and element interactivity effects were investigated in 2 experiments. In Experiment 1, less knowledgeable primary school students learning to use a bus timetable produced better performance under study than imagination conditions, but an increase in their experience reversed the result,…
Descriptors: Interaction, Imagination, Experimental Psychology, Memory
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Nicholson, Jennifer; Nicholson, Darren; Valacich, Joseph S. – Journal of Information Technology Education, 2008
In today's knowledge economy, technology is utilized more than ever to deliver instructional material to the learner. Nonetheless, information may not always be presented in a manner that maximizes the learning experience, resulting in a negative impact on learning outcomes. Drawing on the Task-Technology Fit model, a research framework was…
Descriptors: Cognitive Style, Instructional Design, Computer Assisted Instruction, Instructional Materials
Parker, Walter C.; Gehrke, Nathalie – 1984
Interactive decision making (IDM) refers to teachers' selection and rejection of alternative courses of action during instruction. Previous research indicates that teachers report making interactive decisions when their plans are disrupted. A study generated hypotheses about teachers' IDM using the grounded theory approach--an inductive system for…
Descriptors: Classroom Techniques, Cognitive Processes, Decision Making, Elementary Secondary Education
Stamper, John, Ed.; Pardos, Zachary, Ed.; Mavrikis, Manolis, Ed.; McLaren, Bruce M., Ed. – International Educational Data Mining Society, 2014
The 7th International Conference on Education Data Mining held on July 4th-7th, 2014, at the Institute of Education, London, UK is the leading international forum for high-quality research that mines large data sets in order to answer educational research questions that shed light on the learning process. These data sets may come from the traces…
Descriptors: Information Retrieval, Data Processing, Data Analysis, Data Collection