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Fine, Gary Alan – American Journal of Play, 2014
Chess is a game of minds, bodies, and emotions. Most players recognize each of these as essential to playful competition, and all three are embedded in social relations. Thus chess, despite its reputation as a game of the mind, is not only a deeply thoughtful exercise, but also a test of physical endurance and strong emotions in its joys and…
Descriptors: Play, Games, Emotional Response, Psychological Patterns
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Lu, Aitao; Hodges, Bert; Zhang, Jijia; Zhang, John X. – Cognition, 2009
Time perception has long been known to be affected by numerical representations. Recent studies further demonstrate that when participants estimate the duration of Arabic numbers, number magnitude, though task-irrelevant, biases duration judgment to produce underestimation for smaller numbers and overestimation for larger numbers. Such effects…
Descriptors: Numbers, Computation, Context Effect, Cognitive Processes
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Vidotto, G.; Massidda, D.; Noventa, S. – Psicologica: International Journal of Methodology and Experimental Psychology, 2010
The Functional Measurement approach, proposed within the theoretical framework of Information Integration Theory (Anderson, 1981, 1982), can be a useful multi-attribute analysis tool. Compared to the majority of statistical models, the averaging model can account for interaction effects without adding complexity. The R-Average method (Vidotto &…
Descriptors: Interaction, Computation, Computer Assisted Testing, Computer Software
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education