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Gwo-Haur Hwang; Beyin Chen; Shih-Pei Chen – Interactive Learning Environments, 2024
This study proposed a game-based flipped teaching approach and applied it to a HTML (HyperText Markup Language) course. We developed two versions of the pre-class content testing, one of which was game-based, using a "looking-through" game, and the other which was traditional, using a multiple-choice test. We conducted a teaching…
Descriptors: Flipped Classroom, Instructional Effectiveness, Teaching Methods, Prior Learning
Yi-Shiuan Chou; Huei-Tse Hou; Kuo-En Chang – Education and Information Technologies, 2024
The trend in history education is gradually emphasizing the development of historical thinking and collaborative problem-solving skills, which are expected to enhance the breadth and depth of learners' thinking. The integration of game-based learning with collaborative problem-solving activities designed for historical thinking is expected to help…
Descriptors: History Instruction, Instructional Effectiveness, Behavior Patterns, Cognitive Processes
Ting Jii Toh; Zaidatun Tasir – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study aims to analyze the cognitive load experienced by secondary school students in Biology within m-learning environments and its impact on learning performance. Background: Cognitive load has become a critical issue that schools need to address to ensure students can excel in their learning without being overwhelmed. While…
Descriptors: Handheld Devices, Electronic Learning, Educational Technology, Cognitive Processes
Coskun, Atakan; Cagiltay, Kursat – Journal of Computer Assisted Learning, 2022
Background: The most challenging task in eye-tracking-based multimedia research is to establish a relationship between eye-tracking metrics (or cognitive processes) and learners' performance scores. Additionally, there are current debates about the effectiveness of animations (or simulations) in promoting learning in multimedia settings.…
Descriptors: Eye Movements, Cognitive Processes, Animation, Multimedia Instruction
Arslan-Ari, Ismahan; Crooks, Steven M.; Ari, Fatih – Journal of Science Education and Technology, 2020
This study explored the effects of prior knowledge and cueing on the learning (retention, transfer, and matching) and mental effort of learners who studied an instructional animation with accompanying narration about photosynthesis. A 4 × 2 between-subjects factorial design with four levels of cueing (no cueing, label cueing, picture cueing, and…
Descriptors: Cues, Animation, Prior Learning, Retention (Psychology)
Buchner, Josef; Rüter, Martina; Kerres, Michael – Research and Practice in Technology Enhanced Learning, 2022
In this study, we investigated whether playing an escape room game after explicit instruction (instruction-first group, N = 20) is more effective to learn about copyright and media law than playing the game before explicit instruction (problem-solving-first group, N = 21). This is an important question as escape room games are complex,…
Descriptors: Educational Games, Instructional Effectiveness, Copyrights, Mass Media
Chew, Stephen L.; Cerbin, William J. – Journal of Economic Education, 2021
The authors describe a research-based conceptual framework of how students learn that can guide the design, implementation, and troubleshooting of teaching practice. The framework consists of nine interacting cognitive challenges that teachers need to address to enhance student learning. These challenges include student mental mindset,…
Descriptors: Learning, Cognitive Structures, Metacognition, Self Management
Deng, Tao; Hu, Bi Ying; Wang, X. Christine; Li, Yuanhua; Jiang, Chunlian; Su, Yijie; LoCasale-Crouch, Jennifer – Early Education and Development, 2023
Research Findings: This study investigated teachers' Concept development (CD) strategy use in whole-group math teaching and its associations with children's higher-order thinking processes in 25 Chinese preschool math lessons. We utilized the CD dimension within the Classroom Assessment Scoring System (CLASS) to guide our exploration. CD…
Descriptors: Foreign Countries, Classroom Environment, Preschool Teachers, Concept Formation
Bolkan, San; Goodboy, Alan K. – Communication Education, 2020
This experiment examined learning differences between students who read instructional examples that varied in the order that information was presented. In an online lesson about advice giving, 275 students were randomly assigned to a learning condition where the order of instructional information moved either from (a) concrete examples to abstract…
Descriptors: Cognitive Processes, Difficulty Level, Demonstrations (Educational), Sequential Approach
Yang, Huiyu – Frontiers of Education in China, 2019
The relevant studies using a cross sectional view of speech organs supplemented with visuospatial cues and verbal text to explore EFL learners' learning effectiveness and behavior through mobile devices when learning English phonetics are scarce. This study was attempted to investigate whether the presence of visuospatial cues can benefit EFL…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Handheld Devices
Choi, Soonri; Kim, Namjung; Choi, Seohyun; Kim, Dongsik – Problems of Education in the 21st Century, 2019
This research suggests emphasis manipulation on constituent skills of least-abled sets, improves coordination and integration of knowledge, skills, and attitudes on cognitive load, transfer, and instructional efficiency. The participants were divided into two groups. Competency levels for the designated skill sets were evaluated, and a pre-test…
Descriptors: Cognitive Processes, Difficulty Level, Instructional Effectiveness, Efficiency
Kwan, Felix B. – Journal of Instructional Pedagogies, 2018
Advances in neuroscience technology have allowed brain scientists to learn more about what occurs in the brain when a person engages in -- and learns -- something. And the findings in neuroscience have tremendous value to us educators in our efforts to foster engagement and learning among students in our classes. Following up on a previously…
Descriptors: Tests, Testing, Neurosciences, Brain
Lam, Rachel; Kapur, Manu – Journal of Experimental Education, 2018
In a study investigating different ways to engage students in an individual preparation activity, we assessed learning from collaboration with a peer. Learning was measured at pretest, individual preparation, collaboration, and posttest. Two conditions were compared: generative preparation and nongenerative preparation. With no differences in…
Descriptors: Learner Engagement, Peer Influence, Cognitive Processes, Knowledge Level
Lou, Anna J.; Jaeggi, Susanne M. – Journal of Research in Science Teaching, 2020
There have been many practical obstacles for teachers to implement evidence-based educational technology, especially in STEM classrooms. By implementing learning principles related to Cognitive Load Theory, we developed an innovative Technology-Assisted Guided Learning (TAGL) approach and its web-based instructional tool, combining expertise from…
Descriptors: Prior Learning, Achievement Gap, Computer Assisted Instruction, Chemistry
Scheiter, Katharina; Schubert, Carina; Schüler, Anne – British Journal of Educational Psychology, 2018
Background: When learning with text and pictures, learners often fail to adequately process the materials, which can be explained as a failure to self-regulate one's learning by choosing adequate cognitive learning processes. Eye movement modelling examples (EMME) showing how to process multimedia instruction have improved elementary school…
Descriptors: Metacognition, Eye Movements, Multimedia Instruction, Elementary School Students