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Ratna Candra Sari; Arin Pranesti; Ismi Solikhatun; Novita Nurbaiti; Nurhening Yuniarti – Education and Information Technologies, 2024
This study aims to examine the influence of the role of immersive technology on perceived learning's effectiveness by considering the cognitive load of users when using VR-based learning media. This study involved a total of 91 respondents who had attended virtual reality-based learning training. In this research, SmartPLS was used to test the…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Instructional Effectiveness
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Detlev Leutner; Johanna Biele – Educational Psychology Review, 2025
Generative drawing, or drawing-to-learn, has been studied as an effective learning strategy primarily used in science learning. However, drawing can be cognitively demanding, requiring instructional support to ensure good learning outcomes. The present meta-analysis encompassed 14 studies with 16 statistically independent comparisons between…
Descriptors: Meta Analysis, Instructional Effectiveness, Freehand Drawing, Learning Strategies
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Enqi Fan; Matt Bower; Jens Siemon – Technology, Knowledge and Learning, 2024
Are video tutorials better teachers? This pilot study examined the effects of video tutorials on different types of cognitive load. Participating students (N = 45) attended two classrooms: a video tutorial-based classroom, and a traditional instruction-based classroom. The cognitive load scales indicated differences in cognitive load between the…
Descriptors: Instructional Films, Cognitive Processes, Difficulty Level, Conventional Instruction
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Cynthia Y. Delgado; Richard E. Mayer – Journal of Educational Computing Research, 2025
This study examined whether answering focused explanative questions during pauses in an immersive virtual reality (IVR) lesson on pipetting procedures could enhance learning. The goal was to take a generative learning activity, known to be effective for declarative knowledge with conventional media, to the context of procedural knowledge with…
Descriptors: Computer Simulation, Computer Uses in Education, Laboratory Procedures, Learning Activities
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Nick Serki; San Bolkan – Communication Education, 2024
This study tested the notion that the impact of clarity (i.e., structure) on learning is indirect and occurs, in part, through the reduction of cognitive load and subsequently through students' motivation to process instructional information. Two hundred fifty-two students were randomly assigned to one of two text-based lessons (clear or unclear)…
Descriptors: College Students, Difficulty Level, Cognitive Processes, Student Motivation
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Cynthia Y. Delgado; Richard E. Mayer – Journal of Computer Assisted Learning, 2025
Background: In recent years, immersive virtual reality in education has garnered attention, however, there have been mixed findings on the efficacy of IVR in education. Thus, exploring which strategies are effective in transferring learning from IVR to real-world applications is imperative. Objective: This study aims to investigate the efficacy of…
Descriptors: Computer Simulation, Experiential Learning, Instructional Effectiveness, Transfer of Training
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Ngu, Bing Hiong; Phan, Huy P. – European Journal of Psychology of Education, 2023
The design principles of cognitive load theory and learning by analogy has independently contributed to our understanding why an instruction will or will not work. In an experimental study involving 97 Year 9 Australian students conducted in regular classrooms, we evaluated the effect of the unguided problem-solving approach, worked examples…
Descriptors: Instructional Effectiveness, Problem Solving, Mathematics Skills, Trigonometry
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Enming Zhang; Yinghua Ye; Shuqian Ni – Asia-Pacific Education Researcher, 2025
Subject (e.g., math) problems often have deep rationales and concepts underlying them. Accordingly, when students solve these problems, they are prone to making errors that expose their misunderstandings and are difficult to correct. Previous research has shown the benefits of teacher feedback in learning from errors, but the effectiveness of…
Descriptors: Feedback (Response), Error Patterns, Error Correction, Cognitive Processes
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Ahmed Hosny Saleh Metwally; Ronghuai Huang; Paula Toledo Palomino; Ahmed Mohamed Fahmy Yousef – Education and Information Technologies, 2024
Gamifying online homework activities and learning assignments is an effective approach to facilitate students' engagement and enjoyment. While incorporating game elements to gamify homework and learning assignments promoted positive psychological and learning outcomes, the mere use of these elements brings several flaws associated with the gameful…
Descriptors: Gamification, Homework, Instructional Effectiveness, Motivation
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Ghanis Putra Widhanarto; Zamzami Zainuddin; Titi Prihatin; Sunawan Sunawan; Amirul Mukminin; Seftia Kusumawardani; Mulawarman Mulawarman – Information and Learning Sciences, 2025
Purpose: This study aims to examine the effectiveness of Web-based interactive (WBI) presentations in reducing students' cognitive load and increasing their situational interest in learning. Traditionally, many learning practices fail to optimize students' cognitive resources by presenting irrelevant content and activities. However, practical…
Descriptors: Internet, Web Based Instruction, Gamification, Cognitive Processes
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Alexander Eitel; Marie-Christin Krebs; Claudia Schöne – Educational Psychology Review, 2025
Given the many opportunities for technology use in education nowadays (e.g., Large language models, explainer videos, digital quizzing), teachers should know and rely on evidence-based answers to questions about when, how, and why technology-augmented instruction helps or hinders learning. To date, finding these answers requires integrating…
Descriptors: Predictor Variables, Technology Uses in Education, Educational Technology, Computer Assisted Instruction
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José Carlos Vázquez-Parra; Marco Cruz-Sandoval; Carlos Sotelo; David Sotelo; Martina Carlos-Arroyo; Jorge Welti-Chanes – Higher Education, Skills and Work-based Learning, 2024
Purpose: This article aims to present the results of an exploratory pilot study that demonstrates the validity of a self-created implementation methodology to develop the students' level of perceived achievement of the social entrepreneurship competency and explain how this is equally valid in developing the perceived achievement of the complex…
Descriptors: College Students, Foreign Countries, Cognitive Processes, Difficulty Level
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Aatif Ali Khan – Discover Education, 2025
In the postgraduate fire safety engineering programme, students come from diverse educational backgrounds, leading to varying levels of familiarity with the fundamental principles essential for understanding fire engineering concepts. As a result, a significant amount of new knowledge must be delivered, which often increases the cognitive load on…
Descriptors: Graduate Students, Fire Protection, Safety, Engineering Education
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Janssen, Eva M.; van Gog, Tamara; van de Groep, Laura; de Lange, Anne Jóia; Knopper, Roosmarijn L.; Onan, Erdem; Wiradhany, Wisnu; de Bruin, Anique B. H. – Educational Psychology Review, 2023
Students tend to avoid effective but effortful study strategies. One potential explanation could be that high-effort experiences may not give students an immediate feeling of learning, which may affect their perceptions of the strategy's effectiveness and their willingness to use it. In two experiments, we investigated the role of mental effort in…
Descriptors: Cognitive Processes, Difficulty Level, Learning Strategies, Instructional Effectiveness
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Su-Young Bae; Sumi Kwon; Jee-Ye Lee – International Journal of Music Education, 2025
This study investigated the effects of a practice checklist on performance achievement, practice time, focal practice areas--the key musical elements students focused on during practice--and practice strategies among non-music major South Korean college students learning the "Danso," a traditional Korean wind instrument. Ninety-six…
Descriptors: Drills (Practice), Check Lists, Music Education, College Students
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