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Showing 1 to 15 of 16 results Save | Export
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Sheng-Yi Wu; Yu-Sheng Su – Asia Pacific Education Review, 2025
Education on computational thinking skills has been a focus in many countries. Previous studies have investigated educational board games based on computational thinking skills. However, there is a lack of research on the cognitive behaviors and cognitive styles promoted by these educational board games. Therefore, in this study, educational board…
Descriptors: Outcomes of Education, Computation, Thinking Skills, Educational Games
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Minji Jeon; Kyungbin Kwon – TechTrends: Linking Research and Practice to Improve Learning, 2024
This study investigated the computational thinking (CT) practices of eight pre-service teachers through their Scratch and Python programs. Conducted within an undergraduate-level computer science education course, students learned CT concepts via parallel instruction in block-based programming (Scratch) and text-based programming (Python). The…
Descriptors: Preservice Teacher Education, Preservice Teachers, Computation, Cognitive Processes
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Calderon, Ana C.; Skillicorn, Deiniol; Watt, Andrew; Perham, Nick – Education and Information Technologies, 2020
We propose the first steps towards a rigorous analysis of the effectiveness of an emerging pedagogy, Computational Thinking. We found that two aspects of the pedagogy have a positive effect with regard to enhancing two cognitive processes, namely sequential thinking and in abstract thinking. Our data was gathered experimentally with a cohort of…
Descriptors: Computation, Thinking Skills, Cognitive Processes, Logical Thinking
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Korkmaz, Nurdan; Temur, Özlem Dogan – International Electronic Journal of Elementary Education, 2022
The purpose of this study is to electrophysiologically assess the effect of an individualized education program supported with musical activities on the success of primary school students with computational difficulties. A mixed-methods design consisting of qualitative and quantitative methods was employed as the research model. The research group…
Descriptors: Music, Mathematics Instruction, Elementary School Students, Addition
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Resnick, Ilyse; Newcombe, Nora S.; Shipley, Thomas F. – Cognitive Science, 2017
Being able to estimate quantity is important in everyday life and for success in the STEM disciplines. However, people have difficulty reasoning about magnitudes outside of human perception (e.g., nanoseconds, geologic time). This study examines patterns of estimation errors across temporal and spatial magnitudes at large scales. We evaluated the…
Descriptors: STEM Education, Error Patterns, Accuracy, Abstract Reasoning
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Yilmaz, Ozgur; Bayraktar, Duygu Mutlu – International Journal of Game-Based Learning, 2018
This article investigates the effect of kinesthetic educational game on students' mental computation speed. A Solomon four-group design was used to avoid the influence of pretest-posttest design. In order to determine which grade is appropriate for this game, a pilot study was conducted with 30 students. As for the main study, 123 students…
Descriptors: Mental Computation, Computer Games, Kinesthetic Methods, Comparative Analysis
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Velázquez-Iturbide, J. Ángel; Castellanos, M. Eugenia; Hijón-Neira, Raquel – IEEE Transactions on Education, 2016
Recursion is one of the most difficult programming topics for students. In this paper, an instructional method is proposed to enhance students' understanding of recursion tracing. The proposal is based on the use of rules to translate linear recursion algorithms into equivalent, iterative ones. The paper has two main contributions: the…
Descriptors: Computer Science Education, Programming, Teaching Methods, Mathematics
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Lamb, Richard L. – Journal of Science Education and Technology, 2016
Within the last 10 years, new tools for assisting in the teaching and learning of academic skills and content within the context of science have arisen. These new tools include multiple types of computer software and hardware to include (video) games. The purpose of this study was to examine and compare the effect of computer learning games in the…
Descriptors: Cognitive Processes, Computation, Models, Science Laboratories
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Lee, Hee Seung; Betts, Shawn; Anderson, John R. – Cognitive Science, 2016
Learning to solve a class of problems can be characterized as a search through a space of hypotheses about the rules for solving these problems. A series of four experiments studied how different learning conditions affected the search among hypotheses about the solution rule for a simple computational problem. Experiment 1 showed that a problem…
Descriptors: Problem Solving, Hypothesis Testing, Experiments, Cognitive Processes
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Techaraungrong, Piyaporn; Suksakulchai, Surachai; Kaewprapan, Wacheerapan; Murphy, Elizabeth – Education and Information Technologies, 2017
The purpose of the study reported on in this paper was to design and test multimedia for deaf and hard of hearing (DHH) learners. The study focused on counting, addition and subtraction with grade one (age 7) DHH learners in Thailand. The multimedia created for the study was informed by design considerations for DHH learners of arithmetic and…
Descriptors: Foreign Countries, Deafness, Hearing Impairments, Elementary School Students
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Norton, Anderson; Kastberg, Signe – Journal of Mathematics Teacher Education, 2012
We have used letter writing as a means for preservice teachers (PSTs) to develop ability to design effective tasks, in terms of eliciting high levels of cognitive activity from students. Studies on student-dependent task analyses, by assessing the levels of cognitive demand indicated in students' responses, have demonstrated significant growth…
Descriptors: Preservice Teachers, Letters (Correspondence), Instructional Effectiveness, Task Analysis
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Sreckovic, Melissa A.; Common, Eric A.; Knowles, Meagan M.; Lane, Kathleen Lynne – Behavioral Disorders, 2014
In this systematic review, we evaluated the evidence base of self-regulated strategy development (SRSD; Harris & Graham, 1992) for writing with students with and at risk for emotional or behavioral disorders (EBD). First, we evaluated the quality of studies identified (n 5 13) by applying the quality indicators for single case (Horner et al.,…
Descriptors: Behavior Disorders, Emotional Disturbances, Writing Instruction, Literature Reviews
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Franke, Gaitano; Bogner, Franz X. – Journal of Educational Research, 2011
In a German out-of-school laboratory, 293 medium-achieving 10th-grade students participated in a lesson unit about gene technology. They were divided into two groups (I-1, I-2), both of which followed the same hands-on lesson procedure. Students within I-2 were additionally confronted with alternative conceptions to central issues of the specific…
Descriptors: Units of Study, Misconceptions, Foreign Countries, Academic Achievement
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Hua, Youjia; Morgan, Benjamin S. T.; Kaldenberg, Erica R.; Goo, Minkowan – Education and Training in Autism and Developmental Disabilities, 2012
This study assessed the effectiveness of a three-step cognitive strategy (TIP) for calculating tip and total bill for young adults with intellectual disability. In the context of pre- and post-test nonequivalent-groups design, 10 students from a postsecondary education program for individuals with disabilities participated in the study. A teacher…
Descriptors: Learning Strategies, Experimental Groups, Mental Retardation, Young Adults
Usnick, Virginia E. – Focus on Learning Problems in Mathematics, 1992
This study compared the effectiveness of teaching multidigit addition of whole numbers without regrouping prior to teaching it with regrouping to teaching multidigit addition with and without regrouping simultaneously. Pretest/posttest-delayed posttest results of second grade students (n=151) from seven randomly assigned classrooms indicated no…
Descriptors: Addition, Cognitive Development, Cognitive Processes, Computation
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