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Simon Quick; John Lyle – Journal of Teaching in Physical Education, 2024
Psychology-based research has been a characteristic of empirical inquiry in sport coaching for over 50 years, and cognitive function is widely accepted as a fundamental component of sport coaching expertise. Within the academic literature, much empirical research on coaches' cognitions has tended to adopt retrospective approaches, such as…
Descriptors: Athletic Coaches, Team Sports, Cognitive Processes, Psychological Patterns
Marley Belot – Online Submission, 2025
Space exploration requires individuals who can think critically, adapt to uncertainty, and learn in cognitively complex environments. This paper examines how Human Systems Engineering (HSE) and cognitive design principles can enhance both astronaut training and STEM education on Earth. The same methodologies that help astronauts manage stress,…
Descriptors: Human Factors Engineering, Cognitive Processes, STEM Education, Aerospace Education
Wei Xu; Jia-Chen Chen; Ye-feng Lou; Hang Chen – International Journal of Technology and Design Education, 2024
Maker education can enhance learners' creativity. Design thinking can facilitate the innovative resolution of complex problems. The design thinking literature and most maker teaching modes are limited in their promotion of learning and ability development in various dimensions. Learners have stereotypes about some professions; interventions can…
Descriptors: Elementary School Students, Cooperative Learning, Problem Based Learning, Student Projects
Michael Ridley – College & Research Libraries, 2024
As part of a broader information literacy agenda, academic libraries are interested in advancing algorithmic literacy. Folk theories of algorithmic decision-making systems, such as recommender systems, can provide insights into designing and delivering enhanced algorithmic literacy initiatives. Users of the Spotify music recommendation systems…
Descriptors: Foreign Countries, Academic Libraries, Information Literacy, Artificial Intelligence
Potter, Patricia; France, Bev – International Journal of Technology and Design Education, 2018
Design and problem solving are central to technology and have distinguished learning in technology from other curriculum areas. This research investigated how expert technologists learn design and problem solving through experience. Data was collected from four expert technologists and this information was analysed using learning theories that…
Descriptors: Design, Problem Solving, Technology Education, Expertise
McKinney, Jason S. – Journal of Teaching in Social Work, 2019
The movement towards competency-based education in social work has required a shift in delivery to more experiential learning opportunities for students. Looking forward, the Council on Social Work Education [CSWE] has instituted a Futures Task Force, exploring roles social workers may play in the future, with particular attention to the evolution…
Descriptors: Teaching Methods, Social Work, Simulated Environment, Blended Learning
Martin, Lee – Journal of Pre-College Engineering Education Research, 2015
The Maker Movement is a community of hobbyists, tinkerers, engineers, hackers, and artists who creatively design and build projects for both playful and useful ends. There is growing interest among educators in bringing making into K-12 education to enhance opportunities to engage in the practices of engineering, specifically, and STEM more…
Descriptors: Communities of Practice, Design, STEM Education, Engineering
Cooper, Jeffrey C.; Dunne, Simon; Furey, Teresa; O'Doherty, John P. – Journal of Cognitive Neuroscience, 2012
The dorsal striatum plays a key role in the learning and expression of instrumental reward associations that are acquired through direct experience. However, not all learning about instrumental actions require direct experience. Instead, humans and other animals are also capable of acquiring instrumental actions by observing the experiences of…
Descriptors: Video Technology, Operant Conditioning, Observational Learning, Prediction
Forman, George E. – Early Childhood Research & Practice, 2010
In this article, which includes three video clips, the author argues that the small experiments, inventions, strategies, and pauses in young children's play seen in the clips reveal a legitimate form of scientific thinking. He notes that science and play both represent a frame of mind, an attitude toward the events one observes. (Contains 3…
Descriptors: Play, Experiments, Inquiry, Video Technology
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed.; Mascia, Maria Lidia, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers of the 16th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2019), held during November 7-9, 2019, which has been organized by the International Association for Development of the Information Society (IADIS) and co-organised by University Degli Studi di Cagliari, Italy.…
Descriptors: Teaching Methods, Cooperative Learning, Engineering Education, Critical Thinking
Kiili, Kristian – British Journal of Educational Technology, 2007
Educational games may offer a viable strategy for developing students' problem-solving skills. However, the state of art of educational game research does not provide an account for that. Thus, the aim of this research is to develop an empirically allocated model about problem-based gaming that can be utilised to design pedagogically meaningful…
Descriptors: Experiential Learning, Educational Games, Problem Solving, Models
Aguinis, Herman; Branstetter, Steven A. – Journal of Management Education, 2007
The authors use proven cognitive and learning principles and recent developments in the field of educational psychology to teach the concept of the sampling distribution of the mean, which is arguably one of the most central concepts in inferential statistics. The proposed pedagogical approach relies on cognitive load, contiguity, and experiential…
Descriptors: Learning Theories, Undergraduate Students, Educational Psychology, Experiential Learning
Francisco, Bill; Noland, Thomas G.; Sinclair, Debra T. – College Teaching Methods & Styles Journal, 2008
One of the primary course delivery techniques has been the See-Hear-Do model. Under this system, the professor goes through the material and prepares a lecture for the class. The material is then presented to the students, typically using PowerPoint or some other visual graphics. The students are then asked to engage in some exercises, either in…
Descriptors: College Instruction, Delivery Systems, Conventional Instruction, Teaching Methods
Burns, Marilyn; Richardson, Kathy – Learning, 1981
Providing students with realistic problems will facilitate a better understanding of and reason for computation. Specific suggestions for introducing and for increasing problem-solving skills are described. (CJ)
Descriptors: Cognitive Processes, Educational Strategies, Elementary Education, Elementary School Mathematics
Peer reviewedBeamer, James E.; Fejfar, James L. – School Science and Mathematics, 1974
Imagine a wooden cube painted and cut into "unit cubes." A typical activity consists of predicting the number of unit cubes with exactly three faces painted, two faces painted, etc. This article presents extensions of this activity designed to help students develop analyzing abilities and powers to generalize. (JP)
Descriptors: Cognitive Processes, Elementary School Mathematics, Experiential Learning, Generalization

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