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Showing 1 to 15 of 31 results Save | Export
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Alessia Bevilacqua; Cristiana Dell’Erba – Australasian Journal of Educational Technology, 2024
Pre-service teachers are expected to acquire the knowledge, skills, and competencies necessary to enter school effectively at the end of the teacher education program. Given the complexity of the teaching profession and the challenges associated with the induction phase, students should be supported in developing awareness of their exit…
Descriptors: Educational Technology, Technology Uses in Education, Preservice Teachers, College Seniors
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Elsayed, Sabah Abdalla; Al-Najrani, Hamda Ibrahim – EURASIA Journal of Mathematics, Science and Technology Education, 2021
This research aimed to identify the effectiveness of augmented reality technology on improving visual thinking in mathematics and academic motivation among middle school learners in Saudi Arabia. To accomplish the research objectives, the experimental method with a quasi-experimental design was adopted and it included an experimental group and a…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Thinking Skills
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Antonio, Giardi – Online Submission, 2016
The aim of this paper is to focus reader's attention on "mobile" use of iTunesU and USiena model, as future compensatory tools. Starting from multimedia learning theories, a mobile course model has been designed (USiena model) and the experimental method has been used to carry out a "pilot study" with 32 dyslexic students. The…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
Danielle Eve Schneider – ProQuest LLC, 2021
Immersive virtual reality as a tool in the middle-school classroom is a promising avenue to aid in cognitively challenging tasks requiring access to visual processes. As these tools become ever present in society, the expectation of school districts to include them into classroom curricula has become challenging, as there is inconsistent data…
Descriptors: STEM Education, Middle Schools, Computer Simulation, Technology Uses in Education
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Mascia, Maria Lidia; Perrone, Simona; Bardi, Dianora; Agus, Mirian; Penna, Maria Pietronilla; Lucangeli, Daniela – International Association for Development of the Information Society, 2018
A consistent part of the literature shows the significant role of digital experience in digital natives' cognitive processes. The main goal of the current study was to investigate the impact of digital learning on the improvement of mathematical skills and on some change in cognitive processes in 166 primary school children from schools located in…
Descriptors: Technological Literacy, Experience, Cognitive Processes, Educational Technology
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Liu, Han-Chin – Journal of Educational Computing Research, 2018
Multimedia students' dependence on information from the outside world can have an impact on their ability to identify and locate information from multiple resources in learning environments and thereby affect the construction of mental models. Field dependence-independence has been used to assess the ability to extract essential information from…
Descriptors: Cognitive Style, Multimedia Instruction, Visual Perception, Eye Movements
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López, Víctor; Pintó, Roser – International Journal of Science Education, 2017
Computer simulations are often considered effective educational tools, since their visual and communicative power enable students to better understand physical systems and phenomena. However, previous studies have found that when students read visual representations some reading difficulties can arise, especially when these are complex or dynamic…
Descriptors: Secondary School Students, Secondary School Science, Physics, Computer Simulation
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Philip J. Kellman; Christine M. Massey – Grantee Submission, 2013
Recent research indicates that perceptual learning (PL)--experience-induced changes in the way perceivers extract information--plays a larger role in complex cognitive tasks, including abstract and symbolic domains, than has been understood in theory or implemented in instruction. Here, we describe the involvement of PL in complex cognitive tasks…
Descriptors: Perceptual Motor Learning, Cognitive Processes, Expertise, Perception
Drobisz, Jack – ProQuest LLC, 2017
This research examined how four different animated pedagogical agent implementations, which focus on perceptual and inquiry arousal conditions of attention as defined in Keller's ARCS model of motivational design (Keller, 2009), impact English language learners' situational interest, cognitive load, and reading comprehension in online readings…
Descriptors: Second Language Learning, English (Second Language), Teaching Methods, Animation
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Ip, Horace H. S.; Lai, Candy Hoi-Yan; Wong, Simpson W. L.; Tsui, Jenny K. Y.; Li, Richard Chen; Lau, Kate Shuk-Ying; Chan, Dorothy F. Y. – Cogent Education, 2017
Previous research has illustrated the unique benefits of three-dimensional (3-D) Virtual Reality (VR) technology in Autism Spectrum Disorder (ASD) children. This study examined the use of 3-D VR technology as an assessment tool in ASD children, and further compared its use to two-dimensional (2-D) tasks. Additionally, we aimed to examine…
Descriptors: Autism, Pervasive Developmental Disorders, Simulated Environment, Educational Technology
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Yeh, Shih-Ching; Wang, Jin-Liang; Wang, Chin-Yeh; Lin, Po-Han; Chen, Gwo-Dong; Rizzo, Albert – British Journal of Educational Technology, 2014
Mental rotation is an important spatial processing ability and an important element in intelligence tests. However, the majority of past attempts at training mental rotation have used paper-and-pencil tests or digital images. This study proposes an innovative mental rotation training approach using magnetic motion controllers to allow learners to…
Descriptors: Cognitive Processes, Spatial Ability, Training Methods, Magnets
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Yang, Fang-Ying; Chang, Chun-Yen; Chien, Wan-Ru; Chien, Yu-Ta; Tseng, Yuen-Hsien – Computers & Education, 2013
The purpose of the study was to investigate university learners' visual attention during a PowerPoint (PPT) presentation on the topic of "Dinosaurs" in a real classroom. The presentation, which lasted for about 12-15 min, consisted of 12 slides with various text and graphic formats. An instructor gave the presentation to 21 students…
Descriptors: Majors (Students), Human Body, Paleontology, Foreign Countries
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Kuo, Ming-Shiou; Chuang, Tsung-Yen – International Journal of Distance Education Technologies, 2013
The teaching of 3D digital game design requires the development of students' meta-skills, from story creativity to 3D model construction, and even the visualization process in design thinking. The characteristics a good game designer should possess have been identified as including redesign things, creativity thinking and the ability to…
Descriptors: Design, Cognitive Processes, Thinking Skills, Creativity
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Ho, Hsin Ning Jessie; Tsai, Meng-Jung; Wang, Ching-Yeh; Tsai, Chin-Chung – International Journal of Science and Mathematics Education, 2014
This study employed eye-tracking technology to examine how students with different levels of prior knowledge process text and data diagrams when reading a web-based scientific report. Students' visual behaviors were tracked and recorded when they read a report demonstrating the relationship between the greenhouse effect and global climate…
Descriptors: Eye Movements, Prior Learning, Knowledge Level, Cognitive Processes
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Ludwig, Casimir J. H.; Davies, J. Rhys – Cognitive Psychology, 2011
Perceptual decision-making is thought to involve a gradual accrual of noisy evidence. Temporal integration of the evidence reduces the relative contribution of dynamic internal noise to the decision variable, thereby boosting its signal-to-noise ratio. We aimed to estimate the internal evidence guiding perceptual decisions over time, using a novel…
Descriptors: Evidence, Internet, Decision Making, Experiments
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