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Machmud, Muhammad Takwin; Wattanachai, Suchat; Samat, Charuni – Educational Technology Research and Development, 2023
This study is focusing on synthesizing the theoretical and designing framework of constructivist gamification environment models to enhance ill-structured problem solving in learning science. The research model used is based on model development (phase 1) proposed by Richey & Klein. This research consists of two phases as follow: (1) to…
Descriptors: Constructivism (Learning), Gamification, Educational Environment, Problem Solving
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Celestine E. Akpanoko; Ashwin T. S.; Grayson Cordell; Gautam Biswas – International Educational Data Mining Society, 2024
Open-ended learning environments (OELEs) support constructivist approaches to STEM learning. This promotes student engagement and facilitates a deeper understanding of STEM topics. Despite their benefits, OELEs can present significant challenges for novice learners. Recent studies have revealed the complex relationship between students' affective…
Descriptors: Middle School Students, Emotional Response, Affective Behavior, Educational Environment
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Tóth, Peter; Pogatsnik, Monika – Hungarian Educational Research Journal, 2023
The task of higher education is twofold: (1) to prepare students to meet the expectations of the labor market; and (2) to create a learning environment and conditions so that as many students can meet the subject requirements as possible, the dropout rate should be the lowest possible. Input and continuous monitoring of students' transversal…
Descriptors: Logical Thinking, Engineering Education, College Students, Educational Environment
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Antje Boomgaarden; Katharina Loibl; Timo Leuders – Interactive Learning Environments, 2023
PS-I learning approaches with an initial problem-solving phase (PS) followed by an instruction phase (I) can be optimised by providing adaptive (individualised) instruction that builds on students' problem-solving products. A computer-based implementation of both phases offers the possibility of adaptivity at the transition from the…
Descriptors: Computer Assisted Instruction, Technology Uses in Education, Fractions, Educational Environment
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Lin, Peng-Chun; Hou, Huei-Tse; Chang, Kuo-En – Interactive Learning Environments, 2022
The development of students' practical operation and their collaborative problem solving (CPS) ability are emphasized in higher education nowadays. Providing students a simulation learning tool and an social networking environment can improve the students' learning in CPS activities. This can be a potential learning environment for the students…
Descriptors: Cooperative Learning, Problem Solving, Educational Environment, Scaffolding (Teaching Technique)
Costa, Arthur L.; Kallick, Bena; Zmuda, Allison G. – Educational Leadership, 2021
As consultants who infuse the "Habits of Mind" into schools, the authors explain how spreading these habits through school can increase the whole school's well-being and feed teacher efficacy. They list seven factors that can create a "culture of efficacy" that draws on these 16 habits (thinking dispositions at the core of…
Descriptors: Cognitive Processes, Problem Solving, Well Being, Teacher Effectiveness
Russell Palmer – ProQuest LLC, 2021
Problem solving is one of the most essential aspects of human life. Every day, people engage in problem solving any time they attempt to resolve uncertain issues or questions. Of utmost importance, in order to resolve problems effectively, people must "build them" by interacting with situations. In other words, people must actively…
Descriptors: Problem Solving, Authentic Learning, Context Effect, Pharmaceutical Education
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Demetrios G. Sampson, Editor; Dirk Ifenthaler, Editor; Pedro Isaías, Editor – International Association for Development of the Information Society, 2024
These proceedings contain the papers of the 21st International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2024), held in Zagreb, Croatia, from 26 to 28 October 2024 and organized by the International Association for Development of the Information Society (IADIS). The CELDA conference aims to address the main issues…
Descriptors: Cognitive Processes, Cognitive Psychology, Computer Uses in Education, Technology Uses in Education
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Passolunghi, Maria Chiara; Cargnelutti, Elisa; Pellizzoni, Sandra – Educational Studies in Mathematics, 2019
Literature that investigates the factors underlying arithmetic problem-solving achievement extensively evaluates the cognitive components, such as working memory (WM) and processing speed, at the basis of this acquisition. Recently, studies have shown that also the emotional factors, such as math anxiety (MA), could play a crucial role in the…
Descriptors: Problem Solving, Emotional Response, Cognitive Processes, Mathematics Anxiety
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Segedy, James R.; Kinnebrew, John S.; Biswas, Gautam – Journal of Learning Analytics, 2015
Researchers have long recognized the potential benefits of open-ended computer- based learning environments (OELEs) to help students develop self-regulated learning (SRL) behaviours. However, measuring self-regulation in these environments is a difficult task. In this paper, we present our work in developing and evaluating "coherence…
Descriptors: Educational Environment, Computer Assisted Instruction, Independent Study, Learning Strategies
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Liu, Min; Rosenblum, Jason A.; Horton, Lucas; Kang, Jina – Computers in the Schools, 2014
Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. In this study, we examine game-based learning by describing a learning environment that combines game elements, play, and authenticity in the real world for the purpose of engaging…
Descriptors: Educational Games, Computer Games, Educational Environment, Educational Needs
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Hayes, Heather; Embretson, Susan E. – Applied Measurement in Education, 2013
Online and on-demand tests are increasingly used in assessment. Although the main focus has been cheating and test security (e.g., Selwyn, 2008) the cross-setting equivalence of scores as a function of contrasting test conditions is also an issue that warrants attention. In this study, the impact of environmental and cognitive distractions, as…
Descriptors: College Students, Computer Assisted Testing, Problem Solving, Physical Environment
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Santoso, Harry B.; Lawanto, Oenardi; Becker, Kurt; Fang, Ning; Reeve, Edward M. – Journal of Pre-College Engineering Education Research, 2014
The purpose of this research was to investigate high school students' computer self-efficacy (CSE) and learning behavior in a self-regulated learning (SRL) framework while utilizing an interactive learning module. The researcher hypothesizes that CSE is reflected on cognitive actions and metacognitive strategies while the students are engaged with…
Descriptors: Self Efficacy, High School Students, Self Control, Educational Environment
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Youmans, Robert J. – Journal of Creative Behavior, 2011
Many studies of design fixation ask designers to work in controlled laboratory or classroom environments, but innovative design work frequently occurs in dynamic, social environments. The two studies reviewed in this paper investigated how three independent variables likely to be present in many design environments affect design fixation. The…
Descriptors: Cognitive Processes, Educational Environment, Creativity, Social Environment
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Nokes, Timothy J.; Hausmann, Robert G. M.; VanLehn, Kurt; Gershman, Sophia – Instructional Science: An International Journal of the Learning Sciences, 2011
Cognitive science principles should have implications for the design of effective learning environments. The self-explanation principle was chosen for the current work because it has developed significantly over the last 20 years. Early formulations hypothesized that self-explanation facilitated inference generation to supply missing information…
Descriptors: Prior Learning, Physics, Cognitive Psychology, Cognitive Science
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