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Showing 1 to 15 of 17 results Save | Export
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Marta Sobocinski; Daryn Dever; Megan Wiedbusch; Foysal Mubarak; Roger Azevedo; Sanna Järvelä – British Journal of Educational Technology, 2024
This study examines the embodied ways in which learners monitor their cognition while learning about exponential functions in an immersive virtual reality (VR) based game, "Pandemic" by Prisms of Reality. Traditionally, metacognitive monitoring has been assessed through behavioural traces and verbalised instances. When learning in VR,…
Descriptors: Computer Simulation, Educational Games, Video Games, Metacognition
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Hochberg, Katrin; Becker, Sebastian; Louis, Malte; Klein, Pascal; Kuhn, Jochen – Journal of Science Education and Technology, 2020
Mobile devices (smartphones or tablets) as experimental tools (METs) offer inspiring possibilities for science education, but until now, there has been little research studying this approach. Previous research indicated that METs have positive effects on students' interest and curiosity. The present investigation focuses on potential cognitive…
Descriptors: Telecommunications, Handheld Devices, Teaching Methods, Science Instruction
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Sepp, Stoo; Howard, Steven J.; Tindall-Ford, Sharon; Agostinho, Shirley; Paas, Fred – Educational Psychology Review, 2019
Cognitive load theory (CLT) applies what is known about human cognitive architecture to the study of learning and instruction, to generate insights into the characteristics and conditions of effective instruction and learning. Recent developments in CLT suggest that the human motor system plays an important role in cognition and learning; however,…
Descriptors: Cognitive Processes, Difficulty Level, Psychomotor Skills, Short Term Memory
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Wu, Chih-Hung; Tzeng, Yi-Lin; Huang, Yueh-Min – Educational Technology Research and Development, 2020
This study investigated and compared the effectiveness of both digital game-based learning (DGBL) and static e-learning material for Newton's laws of motion on students' learning attention, affective experiences, cognitive load and academic achievement. Physiological signals and affective techniques were adopted to measure students' learning…
Descriptors: Learning Processes, Game Based Learning, Computer Games, Electronic Learning
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Castro-Alonso, Juan C.; Wong, Mona; Adesope, Olusola O.; Ayres, Paul; Paas, Fred – Educational Psychology Review, 2019
Studies comparing the instructional effectiveness of dynamic versus static visualizations have produced mixed results. In this work, we investigated whether gender imbalance in the participant samples of these studies may have contributed to the mixed results. We conducted a meta-analysis of randomized experiments in which groups of students…
Descriptors: Visualization, Research Methodology, Motion, Biology
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Biese, Kevin M.; Pietrosimone, Laura E.; Andrejchak, Morgan; Lynall, Robert C.; Wikstrom, Erik A.; Padua, Darin A. – Measurement in Physical Education and Exercise Science, 2019
Objective: Little is known about cognition's effect on jump-landing movement patterns. Design: Participants completed three baseline cognitive tasks. Then, participants performed three jump-landing trials per condition (dual-task trials (DT)): Stroop Color Word test (SCWT), Symbol Digits Modalities test (SDMT), Brooks Visuospatial task (BVT), and…
Descriptors: Psychomotor Skills, Cognitive Processes, Motion, Reaction Time
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Tang, Michael; Ginns, Paul; Jacobson, Michael J. – Educational Psychology Review, 2019
Cognitive load theory has incorporated evolutionary perspectives to consider how "biologically primary knowledge" (such as physical movement and pointing), acquired through evolutionary processes, might support the acquisition of "biologically secondary knowledge" (such as reading or writing), requiring explicit teaching.…
Descriptors: Cognitive Processes, Difficulty Level, Theories, Biology
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Kaps, Andreas; Stallmach, Frank – Physics Education, 2022
Smartphone-based experimental exercises were incorporated as part of the homework problems in an introductory mechanics course at a university. A quasi-experimental field study with two cohorts design was performed to measure the impact of such exercises on motivation, interest and conceptual understanding. The empirical results on learning…
Descriptors: Telecommunications, Handheld Devices, Homework, Mechanics (Physics)
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Korbach, Andreas; Brünken, Roland; Park, Babette – Educational Psychology Review, 2018
Recent studies about learning and instruction use cognitive load measurement to pay attention to the human cognitive resources and to the consumption of these resources during the learning process. In order to validate different measures of cognitive load for different cognitive load factors, the present study compares three different methods of…
Descriptors: Cognitive Processes, Difficulty Level, Comparative Analysis, Cognitive Measurement
Castellano, Soledad; Arnedillo-Sánchez, Inmaculada – International Association for Development of the Information Society, 2016
This paper presents a discussion on potential conflicts originated by sensorimotor distractions when learning with mobile phones on-the-move. While research in mobile learning points to the possibility of everywhere, all the time learning; research in the area suggests that tasks performed while on-the-move predominantly require low cognitive…
Descriptors: Handheld Devices, Telecommunications, Electronic Learning, Perceptual Motor Learning
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Lucas, Terry – E-Learning and Digital Media, 2019
Animation can be used for various purposes such as for procedural and motor skill learning (i.e., dance, sports, and motor rehabilitation). In the context of visual design, this study explores the possible influence of realism (levels of visual detail) in animation at the cognitive stage of motor skill acquisition. Students (N = 64) with low-prior…
Descriptors: Realism, Psychomotor Skills, Difficulty Level, Animation
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Wong, Mona; Castro-Alonso, Juan C.; Ayres, Paul; Paas, Fred – Educational Technology & Society, 2015
Humans have an evolved embodied cognition that equips them to deal easily with the natural movements of object manipulations. Hence, learning a manipulative task is generally more effective when watching animations that show natural motions of the task, rather than equivalent static pictures. The present study was completed to explore this…
Descriptors: Gender Differences, Teaching Methods, Animation, Educational Technology
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Lamanauskas, Vincentas, Ed. – International Baltic Symposium on Science and Technology Education, 2019
These proceedings contain papers of the 3rd International Baltic Symposium on Science and Technology Education (BalticSTE2019) held in Šiauliai, Lithuania, June 17-19, 2019. This symposium was organized by the Scientific Methodical Center "Scientia Educologica" in cooperation with the Institute of Education, Šiauliai University. The…
Descriptors: Science Education, Technology Education, Formative Evaluation, Chemistry
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Wu, Shu-Ling – Language Learning, 2011
The present study adopted a cognitive linguistic framework--Talmy's (1985, 1991, 2000) typological classification of motion events--to investigate how second-language (L2) Chinese learners come to express motion events in a targetlike manner. Fifty-five U.S. university students and 20 native speakers of Chinese participated in the study. A…
Descriptors: Form Classes (Languages), Morphemes, Motion, Native Speakers
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Fowler, W.; Leithwood, K. A. – Perceptual and Motor Skills, 1971
Descriptors: Cognitive Processes, Difficulty Level, Learning Processes, Learning Theories
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