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Wu, Ching-Lin – Educational Technology & Society, 2022
This study is one of the first to employ an online interactive creativity task platform to explore one's creativity performance in a paired-player mode. It analyzed the differences between 342 participants' performances in single- and paired-player modes on two creativity tests: The Alternative Uses Task (AUT) and Chinese Radical Remote Associates…
Descriptors: Adults, Teamwork, Creativity, Online Systems
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Kailiang Chen; Juanjuan Chen; Yuwei Sun; Guorui Yan – Journal of Creative Behavior, 2025
Understanding and supporting pre-service teachers' creativity in collaborative instructional design has gained increasing attention. To design novel and effective learning experiences or activities for students, they need to build empathy with students, that is, understanding students' learning needs. This study aimed to (1) explore the patterns…
Descriptors: Preservice Teachers, Empathy, Cognitive Processes, Instructional Design
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Ahmet Erol; Mustafa Erol; Merve Canbeldek Erol – Psychology in the Schools, 2025
STEM is a field where gender stereotypes regarding men persist. Women are underrepresented compared to men in STEM fields. The social belief that engineering is only for men discourages young girls from pursuing such endeavors. Encouraging young girls to enter STEM fields is crucial to dispel these stereotypes. Therefore, one of the essential…
Descriptors: Preschool Children, Preschool Education, STEM Education, Females
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Larysa Kolesnyk; Brynjar Olafsson; Camilla Groth; Eva Lutnæs – Design and Technology Education, 2025
School-based makerspaces are increasingly recognized as powerful contexts for fostering creativity, collaboration, and problem-solving. However, educational research on creativity has often prioritized individual traits or final products, underemphasizing the environmental conditions -- physical, social, emotional, and cognitive -- that shape…
Descriptors: Shared Resources and Services, Creativity, Educational Environment, Environmental Influences
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Ahmet Erol; Mustafa Erol – Journal of Turkish Science Education, 2024
Engineering education aims to equip children with the skills to solve and apply complex problems. Problem-solving processes in engineering require high-level thinking and mind habits. Habit is a term used to describe various aspects of intelligence. Engineering habits of mind are the values, attitudes, and thinking skills associated with…
Descriptors: Engineering Education, Factor Analysis, Cognitive Processes, Construct Validity
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De Garrido, Luis – Creativity Research Journal, 2022
The main objective of this paper is the conceptual design of a computational AI system that emulates human creativity. To do this, extensive research has been done on recent discoveries about the neural bases of human creativity. As a result, eleven neurocognitive factors have been identified on which the tremendous creative capacity of the human…
Descriptors: Artificial Intelligence, Brain, Creativity, Program Design
Stacey, Susan – Redleaf Press, 2019
What does it mean to inquire? Grownups would say it means to question, to search for information, or to finding out about a topic of interest. For children in an early childhood classroom, the definition is no different. From the time of their birth, children want to know how the world works and actively seek out information. How educators respond…
Descriptors: Inquiry, Active Learning, Classroom Environment, Creativity
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Bolden, Benjamin; Nahachewsky, James – Music Education Research, 2015
This article reports a qualitative study that examined students' experiences of creating podcasts within an undergraduate music education course. Future music educators used digital media technology to assemble and share reflections on significant interactions with music throughout their lives, combining spoken narrative and musical excerpts…
Descriptors: Handheld Devices, Music Education, Qualitative Research, Creativity
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Shin, Namin; Jang, Yeon-Ju – Journal of Creative Behavior, 2017
The development of group creativity can be challenging for both young students and their teachers. This study examined the processes and learning outcomes of group creativity training from the perspectives of elementary school students and teachers while identifying critical factors that contributed to the success of the training. Data were…
Descriptors: Creative Development, Creativity, Elementary School Students, Foreign Countries
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Kivunja, Charles – International Journal of Higher Education, 2015
Efficacy of a teaching strategy technically refers to the ability of that strategy to produce a desired or intended learning outcomes. To date, there is little information on the efficacy of social media technologies in academia and it is likely to be some time before their effectiveness is proven. It is therefore legitimate to ask the question,…
Descriptors: Social Networks, Communities of Practice, Teaching Methods, Universities
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Youmans, Robert J. – Journal of Creative Behavior, 2011
Many studies of design fixation ask designers to work in controlled laboratory or classroom environments, but innovative design work frequently occurs in dynamic, social environments. The two studies reviewed in this paper investigated how three independent variables likely to be present in many design environments affect design fixation. The…
Descriptors: Cognitive Processes, Educational Environment, Creativity, Social Environment
Peace Corps, 2013
The "Life Skills and Leadership Manual" is designed to be used by Peace Corps Volunteers and their counterparts who work with youth worldwide to develop the knowledge, skills, and attitudes integral to three Youth in Development sector competencies: (1) Support healthy lifestyles and prepare youth for family life; (2) Prepare youth for…
Descriptors: Voluntary Agencies, Volunteers, International Organizations, Daily Living Skills
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Vass, Eva – Thinking Skills and Creativity, 2007
This paper reports a study on children's classroom-based collaborative creative writing. Based on socio-cultural theory, the central aim of the research was to contribute to current understanding of young children's creativity, and describe ways in which peer collaboration can resource, stimulate and enhance classroom-based creative writing. The…
Descriptors: Psychological Patterns, Creativity, Cooperation, Group Activities
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Ethnicity, Educational Games, Specialists
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers