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Bohne, Thomas; Heine, Ina; Mueller, Felix; Zuercher, Paul-David Joshua; Eger, Vera Maria – IEEE Transactions on Learning Technologies, 2023
Gamification approaches to learning use game-inspired design elements to improve learning. Given manifold design options to implement gamification in virtual environments, an important but underexplored research area is how the composition of gamification elements affects learning. To advance research in this area, we systematically identified key…
Descriptors: Gamification, Game Based Learning, Educational Technology, Program Effectiveness
Peer reviewedRath, Alex; Brown, David E. – Journal of Educational Computing Research, 1995
Presents a human-computer interaction (HCI) conceptions model designed to help in the understanding of the cognitive processes involved when college students learn to program computers. Examines syntactic and algorithmic HCI operational errors and reviews conceptions based on natural language reasoning, independent computer reasoning, and…
Descriptors: Cognitive Processes, College Students, Computers, Designers
Scerif, Gaia; Cornish, Kim; Wilding, John; Driver, Jon; Karmiloff-Smith, Annette – Developmental Science, 2004
Visual selective attention is the ability to attend to relevant visual information and ignore irrelevant stimuli. Little is known about its typical and atypical development in early childhood. Experiment 1 investigates typically developing toddlers' visual search for multiple targets on a touch-screen. Time to hit a target, distance between…
Descriptors: Age Differences, Toddlers, Cognitive Processes, Visual Perception

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