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Bekele, Esubalew; Crittendon, Julie; Zheng, Zhi; Swanson, Amy; Weitlauf, Amy; Warren, Zachary; Sarkar, Nilanjan – Journal of Autism and Developmental Disorders, 2014
Teenagers with autism spectrum disorder (ASD) and age-matched controls participated in a dynamic facial affect recognition task within a virtual reality (VR) environment. Participants identified the emotion of a facial expression displayed at varied levels of intensity by a computer generated avatar. The system assessed performance (i.e.,…
Descriptors: Adolescents, Autism, Pervasive Developmental Disorders, Recognition (Psychology)
Gaynor, Alan Kibbe – Journal of Education, 2015
A systemic analysis of early childhood development factors explains the variance in school readiness among representative U.S. 5-year-olds. The underlying theory incorporates a set of causally interactive endogenous variables that are hypothesized to be driven by the effects of three exogenous variables: parental education, immigrant status and…
Descriptors: School Readiness, Holistic Approach, Models, Early Childhood Education
Hsu, Yuling; Gao, Yuan; Liu, Tzu-Chien; Sweller, John – Educational Technology & Society, 2015
Based on cognitive load theory, the effect of different levels of instructional detail and expertise in a simulation-based environment on learning about concepts of correlation was investigated. Separate versions of the learning environment were designed for the four experimental conditions which differed only with regard to the levels of written…
Descriptors: Foreign Countries, High School Students, Public Schools, Grade 10
Wong, Mona; Castro-Alonso, Juan C.; Ayres, Paul; Paas, Fred – Educational Technology & Society, 2015
Humans have an evolved embodied cognition that equips them to deal easily with the natural movements of object manipulations. Hence, learning a manipulative task is generally more effective when watching animations that show natural motions of the task, rather than equivalent static pictures. The present study was completed to explore this…
Descriptors: Gender Differences, Teaching Methods, Animation, Educational Technology
Han, Xue; Becker, Suzanna – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2014
We investigated how humans encode large-scale spatial environments using a virtual taxi game. We hypothesized that if 2 connected neighborhoods are explored jointly, people will form a single integrated spatial representation of the town. However, if the neighborhoods are first learned separately and later observed to be connected, people will…
Descriptors: Cognitive Processes, Spatial Ability, Simulated Environment, Video Games
Sato, Wataru; Yoshikawa, Sakiko – Cognition, 2007
Based on previous neuroscientific evidence indicating activation of the mirror neuron system in response to dynamic facial actions, we hypothesized that facial mimicry would occur while subjects viewed dynamic facial expressions. To test this hypothesis, dynamic/static facial expressions of anger/happiness were presented using computer-morphing…
Descriptors: Nonverbal Communication, Emotional Response, Human Body, Neurology
Aanstoos, Christopher M. – 1985
In this paper the theory that human thinking proceeds according to the computer model, or symbol manipulation, is reviewed and challenged. The research used as subjects five highly rated tournament chess players who "thought aloud" during a chess game to provide tape recorded protocols of decisions made while playing. These protocols…
Descriptors: Cognitive Processes, Cognitive Style, Computer Science, Computer Simulation
Merrill, John – 1985
High and low level questions as determined by a panel of evaluators were combined with corrective feedback and attribute isolation feedback to form four versions of a computer-based science lesson. The sample consisted of 154 high school chemistry students in a suburban high school. The primary hypothesis was that students who received high level…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Computer Simulation, Courseware
Peer reviewedForsyth, Alfred S., Jr.; Lancy, David F. – Journal of Educational Computing Research, 1987
Compares the use of four different versions of a map by fourth and fifth grade students with a computerized adventure game which simulated an environmental exploration. Variables examined included type of map and student gender, ability to learn place location information while playing the game, and enjoyment of the game. (RP)
Descriptors: Cognitive Processes, Comparative Analysis, Computer Assisted Instruction, Computer Simulation
Clancey, William J. – 1985
This paper describes NEOMYCIN, a computer program that models one physician's diagnostic reasoning within a limited area of medicine. NEOMYCIN's knowledge base and reasoning procedure constitute a model of how human knowledge is organized and how it is used in diagnosis. The hypothesis is tested that such a procedure can be used to simulate both…
Descriptors: Artificial Intelligence, Clinical Diagnosis, Cognitive Processes, Computer Oriented Programs

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