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Showing all 15 results Save | Export
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Selena Steinberg; Melissa Gresalfi; Lauren Vogelstein; Corey Brady – Journal of Research on Technology in Education, 2024
This paper considers how a curricular design that integrated computer programming and creative movement shaped students' engagement with computing. We draw on data from a camp for middle schoolers, focusing on an activity in which students used the programming environment NetLogo to re-represent their physical choreography. We analyze the extent…
Descriptors: Dance, Programming, Computation, Computer Simulation
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Agbo, Friday Joseph; Olaleye, Sunday Adewale; Bower, Matt; Oyelere, Solomon Sunday – Smart Learning Environments, 2023
Researchers are increasingly exploring educational games in immersive virtual reality (IVR) environments to facilitate students' learning experiences. Mainly, the effect of IVR on learning outcomes has been the focus. However, far too little attention has been paid to the influence of game elements and IVR features on learners' perceived…
Descriptors: Student Attitudes, Technology Uses in Education, Cognitive Processes, Teaching Methods
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Xin Gong; Weiqi Xu; Shufan Yu; Jingjing Ma; Ailing Qiao – British Journal of Educational Technology, 2025
Tangible programming tools have become a mainstream teaching aid in gamification programming learning (GPL) due to their interactivity and ability to enhance novice learners' computational thinking and spatial reasoning skills. However, comparing the relative efficacy of different programming tools that simultaneously support these skills was not…
Descriptors: Computation, Thinking Skills, Spatial Ability, Gamification
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Pellas, Nikolaos – Journal of Computer Assisted Learning, 2023
Background: Owing to the exponential growth of three-dimensional (3D) environments amongst researchers and educators to create simulation games (SGs) in primary education, there is a growing interest to examine their potential support in computer science courses instead of visual programming environments. Objectives: This study explores the…
Descriptors: Computation, Thinking Skills, Programming, Skill Development
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Lamb, Richard L.; Firestone, Jonah B. – International Journal of Science and Mathematics Education, 2017
Conflicting explanations and unrelated information in science classrooms increase cognitive load and decrease efficiency in learning. This reduced efficiency ultimately limits one's ability to solve reasoning problems in the science. In reasoning, it is the ability of students to sift through and identify critical pieces of information that is of…
Descriptors: Cognitive Processes, Difficulty Level, Science Process Skills, Computation
Rimland, Jeffrey C. – ProQuest LLC, 2013
In many evolving systems, inputs can be derived from both human observations and physical sensors. Additionally, many computation and analysis tasks can be performed by either human beings or artificial intelligence (AI) applications. For example, weather prediction, emergency event response, assistive technology for various human sensory and…
Descriptors: Man Machine Systems, Artificial Intelligence, Client Server Architecture, Information Technology
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Li, Nan; Cohen, William W.; Koedinger, Kenneth R. – International Journal of Artificial Intelligence in Education, 2013
The order of problems presented to students is an important variable that affects learning effectiveness. Previous studies have shown that solving problems in a blocked order, in which all problems of one type are completed before the student is switched to the next problem type, results in less effective performance than does solving the problems…
Descriptors: Teaching Methods, Teacher Effectiveness, Problem Solving, Problem Based Learning
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Juslin, Peter; Nilsson, Hakan; Winman, Anders – Psychological Review, 2009
Probability theory has long been taken as the self-evident norm against which to evaluate inductive reasoning, and classical demonstrations of violations of this norm include the conjunction error and base-rate neglect. Many of these phenomena require multiplicative probability integration, whereas people seem more inclined to linear additive…
Descriptors: Probability, Theories, Norms, Computer Simulation
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed.; Mascia, Maria Lidia, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers of the 16th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2019), held during November 7-9, 2019, which has been organized by the International Association for Development of the Information Society (IADIS) and co-organised by University Degli Studi di Cagliari, Italy.…
Descriptors: Teaching Methods, Cooperative Learning, Engineering Education, Critical Thinking
Ashcraft, Mark H. – 1985
Described in the context of a computer simulation are highlights of a program of research focusing on the storage of mathematics problem solving information in young children's memory and the development of such knowledge structures in older children. Specifically discussed are the problem size effect, the network nature of the memory…
Descriptors: Arithmetic, Cognitive Development, Cognitive Processes, Computer Simulation
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
Siegler, Robert S. – 1984
Preschoolers 4 and 5 years of age were found to use four strategies differing in temporal characteristics as they solved simple addition problems with sums of 10 or less. Three strategies had visible and/or audible aspects, and one was covert, involving retrieval from memory. The harder the problem, the more often the children used an overt…
Descriptors: Addition, Cognitive Development, Cognitive Processes, Computation
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Jansen-Osmann, Petra; Wiedenbauer, Gunnar – Environment and Behavior, 2004
Three experiments investigated the route-angularity effect, which is demonstrated when a greater number of turns along a route increases the estimated length. So far, a route-angularity effect has not been demonstrated in school-age children. Because of the lack of a developmental theory, this finding could only be explained by a minor control of…
Descriptors: Computation, Geographic Location, Cognitive Processes, Foreign Countries
Richardson, Michael; Hunt, Earl – 1985
A model of how automated and controlled processing can be mixed in computer simulations of problem solving is proposed. It is based on previous work by Hunt and Lansman (1983), who developed a model of problem solving that could reproduce the data obtained with several attention and performance paradigms, extending production-system notation to…
Descriptors: Cognitive Processes, College Students, Computer Simulation, Educational Research
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Ohlsson, Stellan; And Others – Journal for Research in Mathematics Education, 1992
Proposes a theory of cognitive processes in doing and learning place value arithmetic. Discusses a computer model that simulates the learning of multicolumn subtraction under one-on-one tutoring to measure the relative difficulty of two methods of subtraction. The model predicts that regrouping is more difficult to learn than an alternative…
Descriptors: Arithmetic, Cognitive Measurement, Cognitive Processes, Computation