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Showing 1 to 15 of 21 results Save | Export
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Kabyashree Khanikar; Ritayan Mitra – International Association for Development of the Information Society, 2024
This study investigates the cognitive strategies employed during a mental rotation task through the integration of interview data and eye-tracking heat map analysis. A total of 20 interviews between 4 participants were analyzed independently by two coders to identify holistic and piecemeal rotation strategies and eye-tracking heat maps were…
Descriptors: Cognitive Processes, Spatial Ability, Visualization, Eye Movements
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Kubit, Benjamin M.; Janata, Petr – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2023
Involuntary musical imagery (INMI; more commonly known as "earworms" or having a song "stuck in your head") is a common musical phenomenon and one of the most salient examples of spontaneous cognition. Despite the ubiquitous nature of INMI in the general population, functional roles of INMI remain to be fully established and…
Descriptors: Music, Memory, Probability, Novelty (Stimulus Dimension)
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Nazareth, Alina; Killick, Rebecca; Dick, Anthony S.; Pruden, Shannon M. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2019
Spatial researchers have been arguing over the optimum cognitive strategy for spatial problem-solving for several decades. The current article aims to shift this debate from strategy dichotomies to strategy flexibility--a cognitive process, which although alluded to in spatial research, presents practical methodological challenges to empirical…
Descriptors: Spatial Ability, Visualization, Cognitive Processes, Eye Movements
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Parong, Jocelyn; Mayer, Richard E. – Applied Cognitive Psychology, 2020
Summary The goal of the present study was to examine the effects of playing an immersive virtual reality game that included a collection of gamified cognitive tasks, "Cerevrum," on specific components of cognition, including perceptual attention, mental rotation, working memory, visualization, visual field of view, and visual processing…
Descriptors: Cognitive Processes, Cognitive Development, Educational Games, Training
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Rekik, Ghazi; Khacharem, Aïmen; Belkhir, Yosra; Bali, Naila; Jarraya, Mohamed – Journal of Computer Assisted Learning, 2019
Recent studies exploring the effects of dynamic visualizations on learning compared with static visualizations have yielded mixed results. Procedural motor learning is one of the few fields in which dynamic representations have shown to be effective. Many of the studies have suggested that this advantage is mainly due to the activation of the…
Descriptors: Visualization, Physical Education, Video Technology, Photography
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Haruna, Abubakar Sadiq – Journal of Education and Practice, 2016
Cognitive Processing weakness (CPW) is a psychological problem that impedes students' ability to learn effectively in a normal school setting. Such weakness may include; auditory, visual, conceptual, sequential, speed and attention processing. This paper therefore examines the basic assessment or diagnostic approaches such as Diagnosis by…
Descriptors: Cognitive Processes, Counseling, Counseling Techniques, Attention
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Remmele, Martin; Schmidt, Elena; Lingenfelder, Melissa; Martens, Andreas – Anatomical Sciences Education, 2018
Gross anatomy is located in a three-dimensional space. Visualizing aspects of structures in gross anatomy education should aim to provide information that best resembles their original spatial proportions. Stereoscopic three-dimensional imagery might offer possibilities to implement this aim, though some research has revealed potential impairments…
Descriptors: Anatomy, Visualization, Computer Simulation, Motion
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Horvath, Jared Cooney – Mind, Brain, and Education, 2014
Many concepts have been published relevant to improving the design of PowerPoint[TM] (PP) presentations for didactic purposes, including the redundancy, modality, and signaling principles of multimedia learning. In this article, we review the recent neuroimaging findings that have emerged elucidating the neural structures involved in many of these…
Descriptors: Visual Aids, Teaching Methods, Neurology, Brain
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Yang, Huiyu – Frontiers of Education in China, 2018
The purpose of this quasi-experimental study is to examine whether attention cueing benefits learners of ancient Egyptian culture using mobile-assisted instrumentation. A self-regulatory, mobile phone based set of visualizations depicting ancient Egyptian culture served as the primary instrument. A total of 50 learners of English as a foreign…
Descriptors: Foreign Countries, Attention, Cues, Second Language Learning
Haroz, Steve – ProQuest LLC, 2013
This work examines how a better understanding of visual perception and attention can impact visualization design. In a collection of studies, I explore how different levels of the visual system can measurably affect a variety of visualization metrics. The results show that expert preference, user performance, and even computational performance are…
Descriptors: Visual Perception, Attention, Visualization, Measurement
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Yang, Hui-Yu – Educational Technology & Society, 2016
The present study examines how various types of attention cueing and cognitive preference affect learners' comprehension of a cardiovascular system and cognitive load. EFL learners were randomly assigned to one of four conditions: non-signal, static-blood-signal, static-blood-static-arrow-signal, and animation-signal. The results indicated that…
Descriptors: Foreign Countries, Attention, Cues, Visualization
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Yang, Hui-Yu – Educational Technology & Society, 2017
The studies regarding using a cross sectional view of speech organs enriched with attention cueing and written text to probe learners' learning efficiency and behavior through mobile phones is scant. The purpose of this study was to examine whether the presence of attention cueing can benefit learners with different amounts of prior knowledge in…
Descriptors: Cues, Telecommunications, Handheld Devices, Attention
Virk, Satyugjit Singh – ProQuest LLC, 2013
Previous cognitive models of memory have not comprehensively taken into account the internal cognitive load of chunking isolated information and have emphasized the external cognitive load of visual presentation only. Under the Virk Long Term Working Memory Multimedia Model of cognitive load, drawing from the Cowan model, students presented with…
Descriptors: STEM Education, Knowledge Representation, Visualization, Cognitive Processes
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Bidabadi, Farinaz Shirani; Yamat, Hamidah – International Journal of Qualitative Studies in Education (QSE), 2014
This paper discusses the findings of a qualitative study on the strategies employed by Iranian freshmen in extensive listening. A group of 12 freshman university students were purposefully selected based on their scores in the Oxford Placement Test administered. Four learners were identified as advanced, four as intermediate, and four as lower…
Descriptors: Foreign Countries, Qualitative Research, Learning Strategies, English (Second Language)
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Novak, Elena; Tassell, Janet Lynne – British Journal of Educational Technology, 2015
This dataset includes a series of 30 education-related majors' performance measures before and after they completed a 10-hour video game practice in a computer lab. The goal of the experimental study was to examine the effects of action video gaming on students' mathematics performance and mathematics anxiety as mediated by the effect of attention…
Descriptors: Video Games, Drills (Practice), Educational Games, Teaching Methods
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