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Battel, Irene; Walshe, Margaret – International Journal of Language & Communication Disorders, 2023
Background: Studies suggest swallow intervention programmes that incorporate visual biofeedback and motor programming principles can improve swallowing and quality of life for people with idiopathic Parkinson's disease (IPD) and dysphagia. Few studies have examined outcomes using instrumentation. Aims: Using fibreoptic endoscopic examination of…
Descriptors: Patients, Neurological Impairments, Rehabilitation Programs, Biofeedback
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Ling Wu; Shuxin Wang – Education and Information Technologies, 2025
Contemporary technological advancements offer new possibilities for enhancing user creativity. We aimed to explore how technology can boost student creativity to meet the twenty-first century's demand for innovative talent. Based on the 4P model of creativity (person, process, product, and press) and constructivist theory, a virtual reality (VR)…
Descriptors: Computer Simulation, Brain, Biofeedback, Creativity
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Bertrand Schneider; Tonya Bryant; Gahyun Sung; Tianyi Feng – Journal of the Learning Sciences, 2025
Background: The COVID pandemic exposed limitations in online learning platforms. This study explores Real-time Shared Gaze Visualizations (SGVs), which use eye-tracking data to restore non-verbal social cues and improve teacher-learner communication. We aim to: (1) identify gaze patterns linked to learning, (2) compare these patterns across visual…
Descriptors: College Faculty, Adults, Eye Movements, Nonverbal Communication
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Yi Zhang; Ke Xu; Yun Pan; Zhongling Pi; Jiumin Yang – Active Learning in Higher Education, 2025
The current study investigated the effects of segmentation design and drawing on college students' video learning. Participants were 158 college students randomly assigned to view either a segmented or continuous video lecture (video type: segmented vs continuous) and who either received instructed to draw while learning or no instructions at all…
Descriptors: College Students, Video Technology, Lecture Method, Eye Movements
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Ali Nouri – Review of Education, 2025
This paper presents a scoping review of the literature on educational neurotechnology, examining its types, methods, applications, opportunities and challenges. A total of 4236 articles were identified from PubMed, ScienceDirect, Scopus, Web of Science and ERIC, with 471 peer-reviewed studies selected and analysed following PRISMA guidelines and…
Descriptors: Educational Technology, Neurosciences, Brain, Biofeedback
Berj Akian – ProQuest LLC, 2024
This dissertation investigates the problem of how variations in the intensity of three selected constructs--multimedia signaling, speed and pacing, and cognitive engagement prompts--affect attention and learning outcomes in online learning environments. The study explores the intersecting cognitive theories of cognitive load, higher order thinking…
Descriptors: Attention, Multimedia Materials, Time Factors (Learning), Cognitive Processes
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Jason Krell; Patrick K. Dolecki; Anderson Todd – Journal of Attention Disorders, 2023
Objective: To determine whether in situ neurofeedback training can be used as a tool to build sustained attention in the general student population and whether gains in attention translate to more effective work habits and learning skills. Method: Students participated in attention training game-based neurofeedback in situ for a period of 35…
Descriptors: Attention, Training, Game Based Learning, Program Effectiveness
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Vollebregt, Madelon A.; van Dongen-Boomsma, Martine; Buitelaar, Jan K.; Slaats-Willemse, Dorine – Journal of Child Psychology and Psychiatry, 2014
Background: The number of placebo-controlled randomized studies relating to EEG-neurofeedback and its effect on neurocognition in attention-deficient/hyperactivity disorder (ADHD) is limited. For this reason, a double blind, randomized, placebo-controlled study was designed to assess the effects of EEG-neurofeedback on neurocognitive functioning…
Descriptors: Children, Adolescents, Attention Deficit Hyperactivity Disorder, Medicine