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Ozdemir, Ertugrul – Journal of Science Learning, 2022
Before taking formal science education, learners usually construct preconceptions based on their daily life experiences, many of which are scientifically unacceptable misconceptions. In formal science learning, new concepts often contradict these misconceptions. To correct a misconception, it is first needed to create dissatisfaction about it by…
Descriptors: Animation, Cartoons, Cognitive Processes, Electronic Learning
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Lucas, Terry – E-Learning and Digital Media, 2019
Animation can be used for various purposes such as for procedural and motor skill learning (i.e., dance, sports, and motor rehabilitation). In the context of visual design, this study explores the possible influence of realism (levels of visual detail) in animation at the cognitive stage of motor skill acquisition. Students (N = 64) with low-prior…
Descriptors: Realism, Psychomotor Skills, Difficulty Level, Animation
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Frankenhuis, Willem E.; House, Bailey; Barrett, H. Clark; Johnson, Scott P. – Cognition, 2013
Two significant questions in cognitive and developmental science are first, whether objects and events are selected for attention based on their features (featural processing) or the configuration of their features (configural processing), and second, how these modes of processing develop. These questions have been addressed in part with…
Descriptors: Human Body, Infants, Effect Size, Cognitive Processes
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Wong, Mona; Castro-Alonso, Juan C.; Ayres, Paul; Paas, Fred – Educational Technology & Society, 2015
Humans have an evolved embodied cognition that equips them to deal easily with the natural movements of object manipulations. Hence, learning a manipulative task is generally more effective when watching animations that show natural motions of the task, rather than equivalent static pictures. The present study was completed to explore this…
Descriptors: Gender Differences, Teaching Methods, Animation, Educational Technology
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Altiparmak, Kemal – International Journal of Mathematical Education in Science and Technology, 2014
In mathematic courses, construction of some concepts by the students in a meaningful way may be complicated. In such circumstances, to embody the concepts application of the required technologies may reinforce learning process. Onset of learning process over daily life events of the student's environment may lure their attention and may…
Descriptors: Animation, Cognitive Processes, Mathematics Instruction, Experimental Groups
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Morita, Tomoyo; Slaughter, Virginia; Katayama, Nobuko; Kitazaki, Michiteru; Kakigi, Ryusuke; Itakura, Shoji – Journal of Experimental Child Psychology, 2012
This study investigated how infants perceive and interpret human body movement. We recorded the eye movements and pupil sizes of 9- and 12-month-old infants and of adults (N = 14 per group) as they observed animation clips of biomechanically possible and impossible arm movements performed by a human and by a humanoid robot. Both 12-month-old…
Descriptors: Emotional Response, Human Body, Infants, Eye Movements
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Pilz, Karin S.; Vuong, Quoc C.; Bulthoff, Heinrich H.; Thornton, Ian M. – Cognition, 2011
A highly familiar type of movement occurs whenever a person walks towards you. In the present study, we investigated whether this type of motion has an effect on face processing. We took a range of different 3D head models and placed them on a single, identical 3D body model. The resulting figures were animated to approach the observer. In a first…
Descriptors: Motion, Visual Perception, Observation, Human Body
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Barenholtz, Elan; Feldman, Jacob – Cognition, 2006
Figure/ground assignment--determining which part of the visual image is foreground and which background--is a critical step in early visual analysis, upon which much later processing depends. Previous research on the assignment of figure and ground to opposing sides of a contour has almost exclusively involved static geometric factors--such as…
Descriptors: Visual Discrimination, Geometric Concepts, Cues, Animation