Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Cognitive Processes | 3 |
| Prompting | 3 |
| Difficulty Level | 2 |
| Foreign Countries | 2 |
| Multimedia Instruction | 2 |
| Algorithms | 1 |
| Art Education | 1 |
| Artificial Intelligence | 1 |
| Business Education | 1 |
| Coding | 1 |
| College Students | 1 |
| More ▼ | |
Source
| Journal of Educational… | 3 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 2 |
| Information Analyses | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Elementary Education | 1 |
| Grade 8 | 1 |
| Higher Education | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Postsecondary Education | 1 |
| Secondary Education | 1 |
Audience
Location
| Australia | 1 |
| China | 1 |
| Germany | 1 |
| Israel | 1 |
| Italy | 1 |
| Kuwait | 1 |
| Portugal | 1 |
| Singapore | 1 |
| South Korea | 1 |
| Spain | 1 |
| Switzerland | 1 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yufeng Qian – Journal of Educational Computing Research, 2025
The effectiveness of generative AI tools in education depends largely on prompt engineering--the practice of designing inputs and interactions that guide AI systems to produce relevant, high-quality outputs. This systematic literature review examines empirical studies published since the release of ChatGPT in late 2022, identifying two broad…
Descriptors: Artificial Intelligence, Technology Uses in Education, Prompting, Engineering
Kramarski, Bracha; Friedman, Sheli – Journal of Educational Computing Research, 2014
The study examined how student control over metacognitive prompts in a multimedia environment affects students' ability to solve mathematical problems in immediate comprehension tasks using a multimedia program and a delayed-transfer test. It also examined the effect on metacognitive discourse, mental effort, and engagement with multimedia-based…
Descriptors: Metacognition, Prompting, Problem Solving, Mathematics Instruction
Lin, Lijia; Atkinson, Robert K. – Journal of Educational Computing Research, 2013
The purpose of the two experiments was to investigate the potential effects of different types of visualizations and self-explanation prompts on learning human cardiovascular system in a multimedia environment. In Experiments 1 and 2, 70 and 44 college students were randomly assigned to one of the four conditions in a 2 × 2 factorial design with…
Descriptors: Educational Experiments, Visualization, Prompting, Human Body

Peer reviewed
Direct link
