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Liu, Min; Rosenblum, Jason A.; Horton, Lucas; Kang, Jina – Computers in the Schools, 2014
Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. In this study, we examine game-based learning by describing a learning environment that combines game elements, play, and authenticity in the real world for the purpose of engaging…
Descriptors: Educational Games, Computer Games, Educational Environment, Educational Needs
Peer reviewedBass, Joel E. – Computers in the Schools, 1985
Examines and comments on Logo's educational rationale in light of Piagetian theory and recent studies in information-processing psychology. Two educational problems from which Logo theory has been derived and Logo's responses to these problems are discussed. (MBR)
Descriptors: Artificial Intelligence, Cognitive Development, Cognitive Processes, Educational Theories
Peer reviewedFlake, Janice L. – Computers in the Schools, 1996
From a constructivist perspective, the World Wide Web offers students an opportunity to be engaged in sense making, problem solving, and open investigation of the learning process. Students have access to a wide range of information, can develop in socially relevant ways, and are empowered. Selected Web sites (i.e. the White House home page) are…
Descriptors: Access to Information, Cognitive Processes, Computer Networks, Constructivism (Learning)
Peer reviewedRieber, Lloyd P.; Hannafin, Michael J. – Computers in the Schools, 1988
Describes study designed to examine the effects of textual and/or computer animated orienting strategies and practice on rule-using and problem-solving skills of elementary school students using computer-assisted instruction. Four different versions of a lesson based on Isaac Newton's Law of Motion are described, and results are analyzed. (28…
Descriptors: Analysis of Covariance, Cognitive Processes, Computer Assisted Instruction, Elementary Education

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