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Eiser, Leslie – Classroom Computer Learning, 1986
Examines problem-solving in selected software, considering what packages really teach and how useful they are in classrooms. Includes a table listing 21 packages with information in such categories as: suggested ages; solving standard logic puzzles; trial/error or predicting outcomes; breaking tasks into smaller parts; drawing conclusions; and…
Descriptors: Cognitive Processes, Computer Software, Creative Thinking, Elementary Secondary Education
O'Brien, Thomas C. – Classroom Computer Learning, 1983
Discusses two computer programs ("Billiard Ball" and "Taxman") that foster the development of higher-level thinking skills in children. Indicates that children develop such skills as planning ahead, analyzing, and using models/diagrams in the first program. Includes list of 26 programs with price, source, hardware needed, and…
Descriptors: Cognitive Processes, Computer Programs, Elementary Education, Elementary School Mathematics
Papert, Seymour – Classroom Computer Learning, 1984
Seymour Papert, creator of LOGO, explains how he came to create this important problem-solving language and how he intended it to be used to foster learning among children. What children can do with turtle geometry (indicated to be a natural approach to mathematics) is one topic considered. (Author/JN)
Descriptors: Cognitive Development, Cognitive Processes, Elementary Education, Elementary School Mathematics