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Aron Truss; Karen McBride; Hannah Porter; Valerie Anderson; Geraldine Stilwell; Christina Philippou; Andy Taggart – British Journal of Educational Technology, 2024
Effective video resources are assumed to promote learner engagement, but the extent to which this occurs is unclear. This study examines learners' engagement with instructor-generated video. It contributes an analytical synthesis of qualitative and quantitative data that provides the basis for investigating the extent to which, and how, learners…
Descriptors: Learner Engagement, Video Technology, Technology Uses in Education, Educational Technology
Negi, Shivsevak; Mitra, Ritayan – British Journal of Educational Technology, 2022
Language assistance becomes an integral component of the teaching-learning process in non-English-speaking multilingual societies where education takes place predominantly in local languages. Subtitles have been found to be beneficial in facilitating understanding of English language media in such situations. However, when accompanied with…
Descriptors: Transcripts (Written Records), Video Technology, Native Language, Eye Movements
Giulia Cosentino; Jacqueline Anton; Kshitij Sharma; Mirko Gelsomini; Michail Giannakos; Dor Abrahamson – British Journal of Educational Technology, 2025
As AI increasingly enters classrooms, educational designers have begun investigating students' learning processes vis-à-vis simultaneous feedback from active sources--AI and the teacher. Nevertheless, there is a need to delve into a more comprehensive understanding of the orchestration of interactions between teachers and AI systems in educational…
Descriptors: Artificial Intelligence, Learning Processes, Instructional Design, Design
Järvelä, Sanna; Gaševic, Dragan; Seppänen, Tapio; Pechenizkiy, Mykola; Kirschner, Paul A. – British Journal of Educational Technology, 2020
Collaborative learning (CL) can be a powerful method for sharing understanding between learners. To this end, strategic regulation of processes, such as cognition and affect (including metacognition, emotion and motivation) is key. Decades of research on self-regulated learning has advanced our understanding about the need for and complexity of…
Descriptors: Artificial Intelligence, Man Machine Systems, Affective Behavior, Cognitive Processes
Javora, Ondrej; Hannemann, Tereza; Stárková, Tereza; Volná, Kristina; Brom, Cyril – British Journal of Educational Technology, 2019
Little is known about what design elements in digital learning games enhance learning; especially in the case of child audiences. This study examines the effects of a learning game's visual design on perceived attractiveness and learning outcomes. We developed two visual designs for the game: one with supposedly high esthetic value and another…
Descriptors: Computer Games, Video Games, Design, Audiences
Chen, Zhi-Hong; Liao, Calvin; Chien, Tzu-Chao; Chan, Tak-Wai – British Journal of Educational Technology, 2011
Virtual character is a significant application in the research field of technology-enhanced learning. In this study, the concept of animal companions, "non-smart" virtual characters, is proposed as a way to encourage students to promote effort-making learning behaviours. The two underpinning design rationales are first discussed followed by the…
Descriptors: Animals, Educational Technology, Computer Uses in Education, Learning Strategies
Peer reviewedRazik, Taher A. – British Journal of Educational Technology, 1974
Findings of a study on the design, execution, and evaluation of a recruitment and public education program in rehabilitation counseling are presented. (Author)
Descriptors: Affective Behavior, Cognitive Processes, Educational Media, Educational Research

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