Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 3 |
Descriptor
Author
| Chu, Hui-Chun | 1 |
| Edy Hafizan Mohd Shahali | 1 |
| Fatini Jisma Fakaruddin | 1 |
| Gwo-Jen Hwang | 1 |
| Jiachun Liu | 1 |
| Jing Wang | 1 |
| Rohaida Mohd Saat | 1 |
| Wang, Chun-Chieh | 1 |
| Wang, Lin | 1 |
| Wenyi Li | 1 |
| Xiao-Fan Lin | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
Education Level
| Elementary Education | 3 |
| Intermediate Grades | 3 |
| Grade 5 | 2 |
| Middle Schools | 2 |
| Grade 6 | 1 |
Audience
| Practitioners | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Fatini Jisma Fakaruddin; Edy Hafizan Mohd Shahali; Rohaida Mohd Saat – Asia Pacific Education Review, 2024
Hands-on activities in science learning are beneficial in enhancing creative thinking in students. However, scant studies have probed the nature of creative thinking developed by hands-on activities, particularly among primary school students and further investigation is thus mandated. Therefore, this study aims to explore the creative thinking…
Descriptors: Elementary School Students, Grade 5, Hands on Science, Creative Thinking
Xiao-Fan Lin; Gwo-Jen Hwang; Jing Wang; Yue Zhou; Wenyi Li; Jiachun Liu; Zhong-Mei Liang – Interactive Learning Environments, 2023
Augmented reality (AR) can represent a contextualised scientific inquiry environment in which students may explore the real world and develop science process skills via interacting with rich information from virtual systems. However, it remains a challenge for most students to complete scientific inquiry tasks without proper support. Research…
Descriptors: Computer Simulation, Active Learning, Inquiry, Behavior Patterns
Chu, Hui-Chun; Wang, Chun-Chieh; Wang, Lin – Educational Technology & Society, 2019
EFL (English as a foreign language) students usually learn by rote when they study English grammar. They usually memorize all the grammar rules mechanically instead of learning grammar in a structured way. Researchers have suggested that students can internalize knowledge via using knowledge construction tools and collaborated learning activities.…
Descriptors: Instructional Effectiveness, Concept Mapping, Cooperative Learning, Game Based Learning

Peer reviewed
Direct link
