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Xiaojin Liu; Zhenni Gao; Xinuo Qiao; Xintong He; Wen Liu; Naiyi Wang – Journal of Creative Behavior, 2025
Previous studies tend to focus on two facets of creativity: everyday creativity (little-C) and actual creative achievement (Big-C). While little-C and Big-C both involve divergent thinking (DT), the role of DT in their relationship remains unclear. Here, we assessed the creativity scores of 64 adults, including the Creative Behavior Inventory…
Descriptors: Creative Thinking, Creativity, Creativity Tests, Cognitive Processes
Leroy, Anaïs; Romero, Margarida; Cassone, Laura – Interactive Learning Environments, 2023
Idea generation in interactive learning environments requires the consideration of the interactivity and materiality aspects of creativity. In educational robotics, idea generation is mediated through a technological object in a process allowing us to observe the three main components of divergent thinking: fluency, flexibility, and originality.…
Descriptors: Interaction, Creativity, Robotics, Creative Thinking
How Is One plus One More than Two? The Interaction between Two Players in Online Co-Creativity Tasks
Wu, Ching-Lin – Educational Technology & Society, 2022
This study is one of the first to employ an online interactive creativity task platform to explore one's creativity performance in a paired-player mode. It analyzed the differences between 342 participants' performances in single- and paired-player modes on two creativity tests: The Alternative Uses Task (AUT) and Chinese Radical Remote Associates…
Descriptors: Adults, Teamwork, Creativity, Online Systems
Uzeyir Ogurlu; Selcuk Acar; Ahmed M. Abdulla Alabbasi; Shaikhah Waleed Alrabai – Gifted and Talented International, 2024
This study explored the relationship between digital gaming and creativity by conducting a meta-analysis of effect sizes using data from 78 effect sizes in 19 studies encompassing 3,172 samples. We employed a two-level multivariate model with a robust variance estimator and conducted separate analyses for between-subject and within-subject…
Descriptors: Video Games, Creativity, Correlation, Creative Thinking
Jose A. Diaz; Steven M. Nelson; A. Alexander Beaujean; Adam E. Green; Michael K. Scullin – Creativity Research Journal, 2024
The compound Remote Associates Test (RAT) is a classic measure of creativity. Participants are shown three cue words (sore-shoulder-sweat) and asked to generate a word that connects them (cold). Theoretical views of RAT performance differ in the degree to which they conceptualize performance as depending on automatic spreading activation across…
Descriptors: Test Items, Creative Thinking, Creativity Tests, Performance
Demetriou, Helen; Nicholl, Bill – Improving Schools, 2022
According to the age-old proverb from Plato's "Republic: necessity is the mother of invention," the main motivation for creating new discoveries is the need for them. However, as well as the necessity factor, we argue that a very important aspect that influences invention and creativity is the "empathy factor." This mixed…
Descriptors: Empathy, Foreign Countries, Creative Thinking, Creativity Tests

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