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Andreas Marougkas; Christos Troussas; Akrivi Krouska; Cleo Sgouropoulou – Smart Learning Environments, 2025
Virtual Reality has proven to be highly promising within the field of learning. Most VR learning methods do not effectively implement pedagogical models or adapt to the individual's learning style. This research aims to bridge this gap by integrating Fuzzy Cognitive Maps (FCMs), Flow Theory and Gamification within an educational Virtual Reality…
Descriptors: Computer Simulation, Computer Games, Educational Games, Computer Science Education
Gündüzalp, Cengiz – Journal of Theoretical Educational Science, 2023
The study was carried out to determine the effects of the mind mapping method in web-based courses on students' metacognitive learning strategies and self-regulated learning skills and to determine the students' views on this. The study findings showed that there was a significant difference between the pre-test and post-test scores of the…
Descriptors: Cognitive Mapping, Electronic Learning, Preservice Teachers, Metacognition
Memis, Esra Kabatas; Sönmez, Elif; Akkas, Büsra Nur Çakan – Malaysian Online Journal of Educational Sciences, 2023
This study mainly examines the effects of computer-aided individual and collaborative argument mapping practices on pre-service science teachers' reasoning abilities by adopting an experimental research method, i.e., pre-test post-test control group pattern. Fifty senior pre-service science teachers participated in this study. The science writing…
Descriptors: Persuasive Discourse, Thinking Skills, Preservice Teachers, Science Teachers
Zitouniatis, Athanasios; Lazarinis, Fotis; Kanellopoulos, Dimitris – Education and Information Technologies, 2023
This paper proposes a scenario-based learning (SBL) methodology for teaching Computational Thinking (CT). The presented scenario includes educational material that teaches the basic concepts of a Python course for beginners. The scenario allows the educator to utilize a combination of tools and services and follow a mind map. Moreover, it presents…
Descriptors: Students, Computation, Thinking Skills, Programming Languages
Capone, Roberto; Lepore, Mario – Technology, Knowledge and Learning, 2022
This work focuses on Distance Learning during the COVID-19 pandemic to improve students' motivation, participation, and engagement, trying to contain the drop-out phenomenon. Distance Learning at the time of COVID-19 is an educational methodology and it can be considered the only occasion to keep an educational connection between students and…
Descriptors: Distance Education, Electronic Learning, Learner Engagement, Student Motivation
Wan, Haipeng; Yu, Shengquan – Interactive Learning Environments, 2023
Most online learning researchers use resource recommendation and retrieve based on learning performance and learning style to provide accurate learning resources, but it is a closed and passive adaptive way. Learners always do not know the recommendation rationale and just receive the result-oriented recommended resources without having a chance…
Descriptors: Electronic Learning, Intelligent Tutoring Systems, Artificial Intelligence, Cognitive Mapping
Pozdeeva, Elena; Shipunova, Olga; Popova, Nina; Evseev, Vladimir; Evseeva, Lidiya; Romanenko, Inna; Mureyko, Larisa – Education Sciences, 2021
The article is devoted to learning analytics problems associated with the digital culture development in the university educational space and with the student activity control in the vocational training process. The empirical basis of the study was a series of surveys conducted by the Center for Sociological Research of the Peter the Great…
Descriptors: Learning Analytics, Higher Education, Electronic Learning, Foreign Countries
Wenjun Wu – ProQuest LLC, 2021
In Matthew 28:19-20, Jesus commanded the disciples, "go and make disciples of all nations, baptizing them in the name of the Father and of the Son and of the Holy Spirit, and teaching them to obey everything I have commanded you. And surely I am with you always, to the very end of the age." Education (teaching) is a vital part of Jesus'…
Descriptors: Adult Students, Adult Education, Electronic Learning, Retention (Psychology)
Leontyeva, Irina; Pronkin, Nikolay; Tsvetkova, Milena – International Journal of Instruction, 2021
The purpose of the study is to compare the effectiveness of mind mapping in the traditional and mobile learning environments. The study explores whether traditional offline learning activities, including mind mapping, can be improved when using online learning platforms. Mind mapping was used in the entrepreneurship course on launching startups to…
Descriptors: Visual Aids, Memorization, Cognitive Mapping, Handheld Devices
Jiutong Luo; Shengquan Yu – Interactive Learning Environments, 2024
Information and communication technologies (ICTs) in basic education, i.e. K12 education, have often been constrained by sociocultural context and limited to pedagogical aspects, and these innovations have not yet catalyzed curriculum reform as expected. To address this research gap, this study adopted a key-competence-based subject knowledge…
Descriptors: Foreign Countries, Competency Based Education, Middle Schools, Secondary School Curriculum
Muthmainnah; Cardoso, Luís; Obaid, Ahmed J.; Al Yakin, Ahmad; Jafar, Muhammad; Nurlaila – Pegem Journal of Education and Instruction, 2022
Incorporating YouMiMe or Youtube and MindMeister applications as pedagogical innovations is investigated in this study, which aims to acquire students' English skills for the first semester of academic year 2021 in higher education. The quantitative study method was employed in this study. The group includes 57 students from the computer science…
Descriptors: Social Networks, Video Technology, Cognitive Mapping, Instructional Design
Alderbashi, Khaled Younis; Moussa, Moustafa Kamal – Journal of Curriculum and Teaching, 2022
This article explored the effectiveness of employing the e-mind mapping strategy in scientific courses in Emirati private preparatory schools in the light of adopting the blended learning approach. It explored that from the perspective of students. The researchers adopted the descriptive analytical and quantitative approaches. They used a survey…
Descriptors: Blended Learning, Science Instruction, Private Schools, Teaching Methods
Mansouri, Taha; ZareRavasan, Ahad; Ashrafi, Amir – Journal of Information Technology Education: Research, 2021
Aim/Purpose: This research aims to present a brand-new approach for student performance prediction using the Learning Fuzzy Cognitive Map (LFCM) approach. Background: Predicting student academic performance has long been an important research topic in many academic disciplines. Different mathematical models have been employed to predict student…
Descriptors: Cognitive Mapping, Models, Prediction, Performance Factors
Peacock, Susi; Cowan, John – International Association for Development of the Information Society, 2016
As online learners become more diverse and less well-prepared individually, particular help is required when transitioning into new, online learning environments, requiring engagement in collaborative, community-based educational activities. Cognitive maps provide one tool for tutors to support individuals in navigating the unfamiliar maze of…
Descriptors: Cognitive Mapping, Electronic Learning, Inquiry, Independent Study
Pingel, Thomas J. – Journal of Geography, 2018
Game-based Web sites and applications are changing the ways in which students learn the world map. In this study, a Web map-based digital learning tool was used as a study aid for a university-level geography course in order to examine the way in which global scale cognitive maps are constructed. A network analysis revealed that clicks were…
Descriptors: Cognitive Mapping, Geography, Geography Instruction, Electronic Learning
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