Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Classroom Techniques | 2 |
| Programming | 2 |
| Student Behavior | 2 |
| Achievement | 1 |
| Cheating | 1 |
| Computer Science Education | 1 |
| Computer Software | 1 |
| Computer System Design | 1 |
| Computer Uses in Education | 1 |
| Correlation | 1 |
| Educational Games | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 2 |
| Reports - Descriptive | 1 |
| Reports - Research | 1 |
Education Level
| Higher Education | 1 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Carlson, John; Harris, Ranida; Harris, Ken – Information Systems Education Journal, 2017
In recent years, gamification has been utilized in a number of different contexts, including educational applications. This paper describes a unique application of coin-based gamification classroom management system in undergraduate programming classes. The coin-based gamification allowed students to earn and spend coins as a form of classroom…
Descriptors: Educational Games, Classroom Techniques, Undergraduate Students, Programming
Pribela, Ivan; Ivanovic, Mirjana; Budimac, Zoran – British Journal of Educational Technology, 2009
This paper discusses Svetovid, cross-platform software that helps instructors to assess the amount of effort put into practical exercises and exams in courses related to computer programming. The software was developed as an attempt at solving problems associated with practical exercises and exams. This paper discusses the design and use of…
Descriptors: Computer Software, Prevention, Classroom Techniques, Student Behavior

Peer reviewed
Direct link
