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Kleinman, Kimberly E.; Saigh, Philip A. – Behavior Modification, 2011
The efficacy of the Good Behavior Game was examined in a multiethnic New York City public high school. Classroom rules were posted and students were divided into two teams. A reinforcement preference questionnaire was used to select daily and weekly prizes. The classroom teacher indicated that he was going to place a check on the board after every…
Descriptors: Feedback (Response), Behavior Problems, High School Students, Questionnaires
Peer reviewedSherrill, Joel T.; And Others – Behavior Modification, 1996
The importance of discipline consistency in elementary school students (n=18) is examined by varying the probability of punishment and the nature of the discipline agent's response to manipulated transgressions. Discusses the importance of conceptualizing discipline consistency as a multivariate construct, and variables and parameters that…
Descriptors: Behavior, Behavior Change, Behavior Modification, Classroom Techniques
Tingstrom, Daniel H.; Sterling-Turner, Heather E.; Wilczynski, Susan M. – Behavior Modification, 2006
The Good Behavior Game (GBG), a type of interdependent group-oriented contingency management procedure, was first introduced in 1969 and has been used with overwhelming success in classrooms and other settings. Since its inception, the "game" has utilized team competition and peer influence combined with reinforcement procedures. It has been found…
Descriptors: Contingency Management, Peer Influence, Reinforcement, Behavior Change

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