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Ridout, Ronald – Zielsprache Englisch, 1977
Word puzzles can be useful in FL teaching. They provide motivation. But they should be limited by the learner's linguistic competence, and should be carefully designed, with clear information, so as to create a high probability of successful solution. Method is discussed, using 3 examples. (IFS/WGA)
Descriptors: Class Activities, Educational Games, Educational Media, English (Second Language)
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Danesi, Marcel – Canadian Modern Language Review, 1979
Discusses the use of puzzles as supplementary activity in the language classroom. (AM)
Descriptors: Class Activities, Educational Games, Instructional Materials, Language Instruction
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Harper, Sandra N. – System, 1985
Simulation activities provide opportunities to focus on the individual's contribution, encourage creativity, and build self-esteem. These activities can help develop social skills and understanding of other cultures by fostering attitudes of tolerance and sensitivity. (Examples of simulations are included.) (SED)
Descriptors: Class Activities, Communicative Competence (Languages), Educational Games, Interpersonal Competence
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Latorre, G.; Baeza, Gloria – English Language Teaching Journal, 1975
Discusses the objectives, construction and use of crossword puzzles in classes in English as a foreign language. (RM)
Descriptors: Class Activities, Educational Games, Educational Media, English (Second Language)
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Mollica, Anthony S. – 1977
An examination of various Italian textbooks shows that the element of fun is absent from the process of learning. There is too much emphasis on dull exercises emphasizing morphology and syntax. Textbooks can be improved through the imaginative intervention of the teacher. Games that will recall and/or expand the vocabulary of a given lesson and…
Descriptors: Class Activities, Curriculum Guides, Educational Games, Educational Media
Huber, Herbert; And Others – Francais dans le Monde, 1979
This section discusses ways to teach the use of "ne...que,""seulement," and "seul,"; describes a "find the mistakes" game that can be used to stimulate discussion; suggests the telegram as a pedagogical tool; and provides novel ideas for using commercial advertising for language exercises. (AM)
Descriptors: Adverbs, Class Activities, Educational Games, Educational Media
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Mollica, Anthony – Foreign Language Annals, 1979
As a teaching aid in high school Italian courses, guidelines for the use of games, graphic projects, and puzzles are offered. Specific examples include word puzzles, mazes, a map of Italy, dialogues, and idiom exercises. (JB)
Descriptors: Class Activities, Dialogs (Language), Educational Games, Educational Media
Kennedy, Dora F.; And Others – 1979
This curriculum guide for high school Latin courses emphasizes the usefulness of a knowledge of Latin for career preparation. As a supplement to standard Latin textbooks, a variety of classroom material is offered. The instructional approach revolves around the relation of English and Latin vocabulary acquisition and etymological knowledge on the…
Descriptors: Career Awareness, Career Planning, Careers, Class Activities
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Cobb, Hubert – 1973
This Spanish activity packet was designed to be used with the map study portion of each of twelve units in a second year course in Spanish. Each unit deals with a different Spanish-speaking country or place, such as Puerto Rico, Colombia, Venezuela, or Peru. Included here are worksheets, games, map outlines, crossword puzzles, skits, and cultural…
Descriptors: Area Studies, Class Activities, Educational Games, Foreign Countries
Guindal, Albert Lopez – 1985
Humor is an excellent teaching tool because, in addition to preventing classroom boredom and monotony, it introduces lateral aspects of language such as irony, sarcasm, mockery, elision, ellipsis, and euphemism. Humor in language can be approached interactively or structurally through a variety of activities. It can be used to expand vocabulary,…
Descriptors: Class Activities, Classroom Techniques, Comics (Publications), Cultural Context