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Welch, Dan – Career Education Digest, 1974
A seventh grade class prepared an illustrated book of "corny's" (catch phrases on various occupations) which they wrote, designed, illustrated, edited, advertised, printed, colated. From the sale of the book a small profit was made and donated to a charitable organization. (BP)
Descriptors: Books, Career Education, Class Activities, Classroom Techniques
Riggenbach, Heidi – 1988
Student-generated materials are a means by which students may be brought into the role of active participant in their own second language learning processes. To create their own materials, students can engage in the following types of activities: (1) performance, or those in which the student prepares and delivers a message to the group (e.g.,…
Descriptors: Class Activities, Foreign Countries, Instructional Materials, Material Development

Magahay-Johnson, Wendy – TESL Canada Journal, 1985
Describes procedures for designing trivia games to be used in teaching English as a second language. The students participate in designing the games, thereby gaining practice in the four basic language skills and the formation of yes-no questions, information questions, and statements. Provides examples for young intermediate ESL students. (SED)
Descriptors: Class Activities, Educational Games, Elementary Education, English (Second Language)
Barndt, Deborah; Marino, Dian – TESL Talk, 1982
Ideas for classroom activities and student-developed materials for immigrant English programs are drawn from worker's discussion of feelings and perceptions of the workplace. They include sociodrama, singing, photography, and cartoons. (MSE)
Descriptors: Cartoons, Class Activities, Employee Attitudes, English for Special Purposes
Terry, Steven, Jr. – Georgia Social Science Journal, 1990
Explains a class project in which high school seniors designed a "Trivial Pursuit" game focused on the Civil War. Students developed questions in chronological categories then divided into teams to play the game. Stresses student involvement and active learning while creating and playing the game. Includes sample game card and references…
Descriptors: Civil War (United States), Class Activities, Cooperative Learning, Educational Games
Liu, Min; Pedersen, Susan – 1998
Current educational theory and practice clearly show that project-based instruction has the potential to enhance learning. Preliminary findings on one type of project-based learning in which students take on the role of hypermedia designers support this claim. This study examined the effect of being hypermedia designers on fourth-graders'…
Descriptors: Class Activities, Critical Thinking, Designers, Educational Environment