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Showing 1 to 15 of 32 results Save | Export
Colwell, Jamie; Hutchinson, Amy; Woodward, Lindsay – Teachers College Press, 2020
This practical resource will help K-5 teachers incorporate digitally supported disciplinary literacy practices into their classroom instruction. With an emphasis on reaching "all" learners, the authors present Planning for Elementary Digitally supported Disciplinary Literacy (PEDDL)--a six-phase framework that introduces readers to an…
Descriptors: Elementary Education, Educational Technology, Technology Uses in Education, Intellectual Disciplines
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Alexander, Curby; Hammond, Thomas C. – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2012
In this article the authors present Five-Picture Charades, an instructional activity designed to introduce preservice and in-service teachers to the technical and pedagogical uses of digital images in the classroom. Because digital images can be repurposed into several different types of digital media projects, Five-Picture Charades is described…
Descriptors: Educational Technology, Instructional Design, Computer Uses in Education, Multimedia Materials
Beers, Sue – ASCD, 2011
Any school interested in preparing students for learning and working in 21st century academic and job settings needs this resource to explain to teachers the new skills students need and provide teachers with tools to teach and reinforce these skills. Based on the work of the Partnership for 21st Century Skills, this action tool defines what…
Descriptors: Educational Strategies, Instructional Development, Educational Technology, Skill Development
Frey, Nancy; Fisher, Douglas – ASCD, 2011
One of the best ways to make sure the spirit of accountability is reflected in your teaching practice is to make sure everything you do in the classroom relates to a specific learning outcome. ASCD best-selling authors Doug Fisher and Nancy Frey explain exactly how to do that and take you through all the steps of making sure every lesson plan has…
Descriptors: Teaching Methods, Educational Strategies, Class Activities, Classroom Techniques
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Lazaros, Edward J.; Hua, David – Tech Directions, 2012
In this activity, students will develop an understanding of the economic impact of technology by estimating the cost savings of power management strategies in the classroom. Students will learn how to adjust computer display settings to influence the impact that the computer has on the financial burden to the school. They will use mathematics to…
Descriptors: Academic Standards, Computers, Educational Technology, Spreadsheets
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Ligorio, Maria Beatrice; Ritella, Giuseppe – International Journal of Computer-Supported Collaborative Learning, 2010
In this paper, we use the concept of chronotope to analyse the co-construction of spatial and temporal frameworks during collaborative interaction. A chronotope is a genre of movement or pacing in the space that participants adopt over the temporal duration of an activity. We look in particular at the conjunction point of time and space as…
Descriptors: Educational Technology, Computer Software, Video Technology, Computer Uses in Education
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du Plessis, Andre; Webb, Paul – Australasian Journal of Educational Technology, 2011
The aim of this paper is to introduce to the education community to a newly developed "Learner Centred Learning-By-Designing Extended Cyberhunts" (LCLBDEC) strategy for teaching and learning in schools. The main focus of the strategy is to enable learners to become designers of an educational tool which assists them to learn during the…
Descriptors: Foreign Countries, Misconceptions, Class Activities, Learning Strategies
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Hicks, Lisa; Higgins, John – Strategies: A Journal for Physical and Sport Educators, 2010
This article discusses exergaming, a groundbreaking type of video game which is creating a revolution in physical education. Exergaming combines physical activity and video gaming to create an enjoyable and appealing way for students to be physically active. An extremely popular choice in this genre is the music video/dance rhythm game (MVDG). One…
Descriptors: Physical Education, Obesity, Music, Dance
Timotheus, Jay – Mathematics Teaching, 2009
In the first part to this article, the author described three stages that he believes are effective starting points for translating familiar classroom activities into mathematics-with-information and communications technology (ICT) lessons that exploit the power of variation to focus student attention. In this second part, the author continues to…
Descriptors: Class Activities, Learning Activities, Educational Technology, Computer Uses in Education
Hagood, Margaret C.; Alvermann, Donna E.; Heron-Hruby, Alison – Teachers College Press, 2010
Students' backpacks bulge not just with oversize textbooks, but with paperbacks, graphic novels, street lit, and electronics such as iPods and handheld video games. This book is about unpacking those texts to explore previously unexamined assumptions regarding their usefulness to classroom learning. With a strong theoretical grounding and many…
Descriptors: Class Activities, Learning Activities, Popular Culture, School Libraries
Actuarial Foundation, 2012
The purpose of these modules is to provide an introduction to the world of probability and statistics to accelerated mathematics students at the high school level. The modules also introduce students to real world math concepts and problems that property and casualty actuaries come across in their work. They are designed to be used by teachers and…
Descriptors: Probability, Statistics, Learning Modules, Calculus
Burke, Sloane; Oomen-Early, Jody – American Journal of Health Education, 2008
Blogs are popular, innovative, online platforms for learning. Blogging allows for synthesis of content and helps sustain student engagement in the health education classroom setting. Objectives: Students will define a blog, execute a blog to apply learned health content, and post and respond to other students' health-related blogs. Target…
Descriptors: Technology Integration, Computer Mediated Communication, Web Sites, Electronic Publishing
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Hutcheson, Brian – SchoolArts: The Art Education Magazine for Teachers, 2007
In this article, the author introduces the concept of flat pack toys. Flat pack toys are designed using a template on a single sheet of letter-sized card stock paper. Before being cut out and built into a three-dimensional toy, they are scanned into the computer and uploaded to a website. With the template accessible from the website, anyone with…
Descriptors: Toys, Spatial Ability, Web Sites, Internet
Roerden, Laura Parker – 1997
This book offers educators proven guidelines for using the World Wide Web to enhance an existing curriculum, as well as practical implementation plans and an assessment tool for determining the appropriateness of the Web for specific educational goals. The book is divided into two sections with eight chapters. Part 1 establishes the theoretical…
Descriptors: Class Activities, Computer Assisted Instruction, Curriculum Development, Educational Technology
Alegre, Mary Kay; Mansoor, Inaam; Moss, Donna; Phillips, Vanessa – 2000
This document consists of the facilitator's guide and the participant's guide for lesson planning in the adult English-as-a-Second-Language (ESL) classroom. The facilitator's guide contains the instructions, overheads, and reference materials for a 6-hour workshop on lesson planning for the adult ESL classroom. It is designed to be used by the…
Descriptors: Adult Education, Class Activities, Educational Technology, English (Second Language)
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