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Qarabash, Haneen; Heslop, Philip; Kharrufa, Ahmed; Balaam, Madeline; Devlin, Marie – British Journal of Educational Technology, 2019
Collaborative learning in class-based teaching presents a challenge for a tutor to ensure every group and individual student has the best learning experience. We present Group Tagging, a web application that supports reflection on collaborative, group-based classroom activities. Group Tagging provides students with an opportunity to record…
Descriptors: Retention (Psychology), Learning Activities, Undergraduate Students, Computer Science Education
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Beck, Leland; Chizhik, Alexander – ACM Transactions on Computing Education, 2013
Cooperative learning is a well-known instructional technique that has been applied with a wide variety of subject matter and a broad spectrum of populations. This article briefly reviews the principles of cooperative learning, and describes how these principles were incorporated into a comprehensive set of cooperative learning activities for a CS1…
Descriptors: Cooperative Learning, Teaching Methods, Computer Science Education, Programming Languages
Classroom Computer Learning, 1984
Presents six computer-oriented classroom activities. They include: surveying a house for products using microprocessors, writing a program to display a flag, experimenting with LOGO's graphics capabilities, writing stories on the computer, using FOR/NEXT commands to create a blinking object, and teaching the Milton Bradley Big Trak to play…
Descriptors: Class Activities, Computer Graphics, Computer Science Education, Elementary Education
Classroom Computer Learning, 1984
Five ideas for computer-oriented classroom activities are presented. They include sending secret messages (while introducing the American Standard Code for Information Interchange- ASCII), conducting a computer survey, playing adventure games, showing why the END command is needed, and using control characters to protect a program. (JN)
Descriptors: Class Activities, Computer Science Education, Intermediate Grades, Junior High Schools
Classroom Computer Learning, 1984
Suggestions for five activities are presented. They include: ideas for several student problem-solving projects; preparing a flowsheet and program for 10 coin and dice games; using word processor formatting commands to create word designs; creating sounds; and writing a program to print out sums indefinitely. (JN)
Descriptors: Class Activities, Computer Science Education, High Schools, Learning Activities
Classroom Computer Learning, 1984
Offers suggestions for five computer-oriented classroom activities. They include uniting a writing class by having them collectively write a book using a word processor, examining FOR/NEXT loops, using a compound interest computer program, and developing a list of facts about computers. Includes four short programs which erase monitor screens. (JN)
Descriptors: Class Activities, Computer Science Education, Computer Software, High Schools
Classroom Computer Learning, 1984
Six practical computer-oriented classroom activities are presented. They include making cryptograms using the search-and-replace function of word processors, making a frame for a Logo picture, examining Atari POKE commands, and comparing equivalent commands on different microcomputers. Also indicates the usefulness of marking on monitors with…
Descriptors: Class Activities, Computer Graphics, Computer Science Education, Intermediate Grades
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Bachelis, Gregory F.; And Others – School Science and Mathematics, 1994
Presents cooperative computing activities in which each student plays the role of a switch or processor and acts out algorithms. Includes binary counting, finding the smallest card in a deck, sorting by selection and merging, adding and multiplying large numbers, and sieving for primes. (16 references) (Author/MKR)
Descriptors: Algorithms, Class Activities, Computer Science Education, Computers
Classroom Computer Learning, 1984
Five computer-oriented classroom activities are suggested. They include: Logo programming to help students develop estimation, logic and spatial skills; creating flow charts; inputting data; making snowflakes using Logo; and developing and using a database management program. (JN)
Descriptors: Class Activities, Computer Graphics, Computer Science Education, Elementary Education