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Dhvani Toprani; Marcela Borge – Journal of Computer Assisted Learning, 2025
Background: In this paper, we extend findings from previous iterations of a design-based project called ThinkerSpaces design studios that promotes human-centred design among children. ThinkerSpaces design studios is a play-based afterschool club that follows principles of embedded design by prioritising learner agency, exploration and ongoing…
Descriptors: Children, After School Programs, Play, Technology Uses in Education
Branscum, Paul; Housley, Alexandra; Bhochhibhoya, Amir; Hayes, Logan – Journal of Health Education Teaching, 2016
Purpose: Low consumption of fruits and vegetables is often associated with poor diet quality, and childhood obesity. The purpose of this study was to assess the feasibility, and conduct a formative evaluation, of Healthy Heroes, an innovative, social cognitive theory-based program that uses child created photo-comic books to promote fruit and…
Descriptors: Eating Habits, Food, Cartoons, Social Cognition
Romero, Juan Suarez – Computers in Libraries, 2010
Public libraries are redefining their roles in order to stay relevant to the needs of the communities they serve. Today, libraries are places where reading meets hands-on learning and where quietness coexists with voices and music. The latest advances in technology for children and teens, specifically, robotics sets and media-rich software, are…
Descriptors: Public Libraries, Educational Technology, Best Practices, After School Programs
Mayer, Richard E.; Schustack, Miriam W.; Blanton, William E. – Educational Technology, 1999
Examines what children learn from using educational technology in an informal, collaborative environment. Explores how mastering educational computer programs can promote problem-solving transfer. Studies at three after-school computer clubs reveal children who use educational software may learn content knowledge about computer literacy,…
Descriptors: After School Programs, Children, Computer Games, Computer Literacy
Coltin, Lillian; McGuire, Kate – 1998
In 1994, the DeWitt Wallace-Reader's Digest Fund made a commitment to school-age care by launching the MOST Initiative--a $6.5 million, multi-year project aimed at systemic community-based change to improve the quality and availability of out-of-school time for children in three cities: Boston, Chicago, and Seattle. The MOST Initiative was…
Descriptors: After School Programs, Children, Community Involvement, Computer Mediated Communication

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