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Ahmad, Faizan; Ahmed, Zeeshan; Muneeb, Sara – International Journal of Game-Based Learning, 2021
An improvement in cognitive performance through brain games play is implicit yet progressive. It is necessary to explore factors that potentially accelerate this improvement process. Like various other significant yet unexplored aspects, it is equally essential to establish a performative (fusion of accuracy and efficiency) insight about players'…
Descriptors: Game Based Learning, Brain, Cognitive Ability, Cognitive Processes
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Hsu, Che-Wei; Teoh, Yee-San – Journal of Autism and Developmental Disorders, 2017
The present study aimed to examine the effects of a novel avatar interviewing aid during memory interviews with children with autism spectrum disorder (ASD). Thirty children were recruited for our study (Age: M = 7.60, SD = 0.68), half with ASD (13 boys; 2 girls) and the other half being neurotypical (13 boys; 2 girls). Children participated in a…
Descriptors: Autism, Pervasive Developmental Disorders, Children, Memory
Doumas, Leonidas A. A.; Morrison, Robert G.; Richland, Lindsey E. – Grantee Submission, 2018
Children's cognitive control and knowledge at school entry predict growth rates in analogical reasoning skill over time; however, the mechanisms by which these factors interact and impact learning are unclear. We propose that inhibitory control is critical for developing both the relational representations necessary to reason and the ability to…
Descriptors: Logical Thinking, Thinking Skills, Inhibition, Problem Solving
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Picard, Laurence; Abram, Maria; Orriols, Eric; Piolino, Pascale – International Journal of Behavioral Development, 2017
The majority of episodic memory (EM) tests are far removed from what we experience in daily life and from the definition of this type of memory. This study examines the developmental trajectory of the main aspects of episodic memory--what, where, and when--and of feature binding in a naturalistic virtual environment. A population of 125…
Descriptors: Computer Simulation, Memory, Children, Adolescents
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Deater-Deckard, Kirby; Chang, Mido; Evans, Michael E. – New Directions for Child and Adolescent Development, 2013
Children's and adolescents' cognitive, affective, and behavioral states of engagement enhance or impede enjoyment of, and performance with, educational games. We propose a comprehensive model of engagement states and apply it to research on educational game development and research on the role of various aspects of engagement on game play and…
Descriptors: Learner Engagement, Educational Games, Computer Simulation, Children
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Farran, Emily K.; Courbois, Yannick; Van Herwegen, Jo; Cruickshank, Alice G.; Blades, Mark – Research in Developmental Disabilities: A Multidisciplinary Journal, 2012
Typically developing (TD) 6-year-olds and 9-year-olds, and older children and adults with Williams syndrome (WS) navigated through brick-wall mazes in a virtual environment. Participants were shown a route through three mazes, each with 6 turns. In each maze the floor of each path section was a different colour such that colour acted as an…
Descriptors: Children, Adults, Congenital Impairments, Genetic Disorders
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Dixon, Matthew L.; Zelazo, Philip David; De Rosa, Eve – Developmental Science, 2010
Visual scenes contain many statistical regularities such as the likely identity and location of objects that are present; with experience, such regularities can be encoded and can ultimately facilitate the deployment of spatial attention to important locations. Memory-guided attention has been extensively examined in adults with the "contextual…
Descriptors: Computer Simulation, Context Effect, Models, Memory
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Inman, Dean P.; Loge, Ken; Cram, Aaron; Peterson, Missy – Journal of Special Education Technology, 2011
This research project studied the effect that a technology-based training program, WheelchairNet, could contribute to the education of children with physical disabilities by providing a chance to practice driving virtual motorized wheelchairs safely within a computer-generated world. Programmers created three virtual worlds for training. Scenarios…
Descriptors: Memory, Assistive Technology, Physical Disabilities, Computer Simulation
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Sandhofer, Catherine M.; Doumas, Leonidas A. A. – Journal of Cognition and Development, 2008
Two studies, an experimental category learning task and a computational simulation, examined how sequencing training instances to maximize comparison and memory affects category learning. In Study 1, 2-year-old children learned color categories with three training conditions that varied in how categories were distributed throughout training and…
Descriptors: Children, Memory, Task Analysis, Computer Simulation
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Mikami, Amori Yee; Huang-Pollock, Cynthia L.; Pfiffner, Linda J.; McBurnett, Keith; Hangai, Dana – Journal of Abnormal Child Psychology, 2007
This study assessed social skills in 116 children aged 7-12 with ADHD-Combined Type (ADHD-C; n=33), ADHD-Inattentive Type (ADHD-I; n=45), and comparison children (n=38), with consideration of the role sluggish cognitive tempo (SCT) symptoms play in distinguishing profiles. Social skills were assessed using a novel computerized chat room task, in…
Descriptors: Reading Achievement, Hyperactivity, Conceptual Tempo, Behavior Disorders
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LeBlanc, Mark D.; Weber-Russell, Sylvia – Cognitive Science, 1996
A growing body of empirical and theoretical work indicates that young children (grades K-3) have difficulties solving word problems because of deficient language and text comprehension strategies. Describes a computer simulation designed to model working memory demands in "bottom-up" comprehension of arithmetic word problems, offering a…
Descriptors: Children, Cognitive Processes, Computer Simulation, Elementary School Mathematics