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Henniger, Michael L. – Journal of Computing in Childhood Education, 1994
Analyzes seven characteristics of childhood play and describes way in which current computer technology for young children either allows for, or detracts from, creative play experiences. Argues that refinements are necessary before the computer can approach the effectiveness of more traditional materials in stimulating creative play experiences…
Descriptors: Child Behavior, Child Development, Childrens Games, Computer Uses in Education
Walston, Herman Ervin – 1974
This paper presents suggestions and guidelines for planning creative outdoor learning environments and experiences for young children. The discussion focuses on the fact that children learn more readily and develop better physically, intellectually, emotionally, and socially when their play is allowed to be creative and innovative in nature. The…
Descriptors: Child Development, Childrens Games, Creative Development, Design Requirements
Miller, Peggy L. – 1972
Considering the creation of proper play areas for children (school sites, municipal and mini parks, private homes and backyards, shopping centers, apartment complexes, recreational areas, roadside parks, nursery schools, churches, summer camps, and drive-in theaters) as one of today's major challenges, the author recommends that professional…
Descriptors: Activities, Administration, Child Development, Child Psychology
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Balke, Eva – Childhood Education, 1997
Argues that children need play time to explore the world because it is valuable, irreplaceable, spontaneous, and provides situations where children can learn with all their senses. Examines play in terms of its role in exploration, imagination, creative activity, work, learning, knowledge expansion, art, and the culture of children. (Author/SD)
Descriptors: Art, Art Activities, Art Appreciation, Art Education