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Schofield, Damian – Journal of Information Technology Education: Research, 2014
Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry, can allow educational developers to rapidly create realistic online vir-tual environments. This technology has been used to generate a range of interactive Virtual Real-ity (VR) learning environments across a spectrum of…
Descriptors: Guidelines, Games, Engineering Technology, Virtual Classrooms
Hickey, Kevin S. – 1980
Test anxiety is a variable cognitive, affective, or physiological response, or any combination thereof, occurring during evaluative, self-report examinations. Research suggests that the cognitive, affective, and physiological components of test anxiety are interrelated and that these components in addition to global test anxiety, are negatively…
Descriptors: Affective Behavior, Affective Measures, Behavior Patterns, Change Strategies