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Christopher Cayari – International Journal of Education & the Arts, 2023
Playing video games is one of the most popular leisure activities across the world. Video game music (VGM) is a musical art form prevalent in popular culture, and there is potential to use it for the music education of students. Using informal music learning (Green, 2002) and online participatory culture (Jenkins, 1992/2013) theories as grounds…
Descriptors: Video Games, Video Technology, Music, Art
Dobson, Elizabeth; Littleton, Karen – Learning, Media and Technology, 2016
Music education is supported by an increasing range of digital technologies that afford a remarkable divergence of opportunities for learning within the classroom. Musical creativities are not, however, limited to classroom situations; all musicians are engaged in work that traverses multiple social and physical settings. Guided by sociocultural…
Descriptors: Music Education, Educational Technology, Technology Uses in Education, Musical Composition
Koops, Lisa Huisman – Journal of Research in Music Education, 2014
The purpose of this qualitative case study was to investigate the musical "place" of the family vehicle by describing the music making of nine young children, ages 10 months to 4.5 years, that occurred in vehicles over the course of 9 weeks during which the children were enrolled in a researcher-led early childhood music course. Research…
Descriptors: Qualitative Research, Case Studies, Preschool Children, Motor Vehicles
Tobias, Evan S. – Research Studies in Music Education, 2013
In forwarding comprehensive popular music pedagogies, music educators might acknowledge and address expanded notions of composition in popular music that include processes of recording, engineering, mixing, and producing along with the technologies, techniques, and ways of being musical that encompass these processes. This article advances a…
Descriptors: Music Education, Musical Composition, Music Techniques, Popular Culture
Tomlinson, Michelle M. – Journal of Early Childhood Literacy, 2015
Two classrooms of diverse 5-year-old children were set the task of exploring ways of realising music invention through the semiotic import of composing resources. In both a rural and an inner-urban setting in Australia, children demonstrated syncretism in bilingual practices in communication. Visual multimodal analysis demonstrated how children…
Descriptors: Foreign Countries, Young Children, Rural Schools, Urban Schools
Creech, Andrea; Hallam, Susan; McQueen, Hilary; Varvarigou, Maria – Research Studies in Music Education, 2013
A compelling body of research demonstrates that music continues to offer powerful potential for enhancing health and well-being in old age. Active music-making has been found to provide a source of enhanced social cohesion, enjoyment, personal development, and empowerment, and to contribute to recovery from depression and maintenance of personal…
Descriptors: Older Adults, Music, Well Being, Aging (Individuals)
Cayari, Christopher – International Journal of Education & the Arts, 2011
This case study about a teenage musician, Wade Johnston, suggests how YouTube has affected music consumption, creation, and sharing. A literature review connects education, technology, and media. Informal learning, digital literacy, and twenty-first century technology are also connected in the review. Data reveals how Wade started his channel,…
Descriptors: Video Technology, Web Sites, Informal Education, Electronic Publishing

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