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Giovanni Gonzalez Araujo – ProQuest LLC, 2024
This dissertation presents the results and outcomes of an effort to design educational tools and curriculum to improve student learning in introductory programming courses. The work was conducted at the University of California, Merced (UC Merced), situated in the Central Valley of California, and home to a diverse student population. The findings…
Descriptors: Undergraduate Study, Computer Science, Introductory Courses, Case Studies
Li, Yulong; Liu, Xiaojing – Turkish Online Journal of Educational Technology - TOJET, 2017
Mobile learning (M-learning) has become a popular topic in educational research, in previous research there have been many studies on attitude to M-learning directed towards staff, parents and students; however, limited research has focused on the comparison between teachers and students in the context of creative engineering and their respective…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Blackburn, Greg – Educational Technology Research and Development, 2017
Much has been written about the promise and peril of technology in education. This paper presents an empirical study that explores how technology can play a pivotal role in student learning and how teaching staff can adopt innovative technology-based approaches in the creation of interactive online problem-based learning (PBL) resources, allowing…
Descriptors: Problem Based Learning, Technology Uses in Education, Technology Integration, Influence of Technology
Dorneles, Sandro Oliveira; da Costa, Cristiano André; Rigo, Sandro José – International Association for Development of the Information Society, 2015
The possibility of using serious games with problem-based learning opens up huge opportunities to connect the experiences of daily life of students with learning. In this context, this article presents a model for serious and ubiquitous games development, focusing on problem based learning methodology. The model allows teachers to create games…
Descriptors: Educational Games, Problem Based Learning, Educational Technology, Relevance (Education)
Lee, Lila; Lajoie, Susanne P.; Poitras, Eric G.; Nkangu, Miriam; Doleck, Tenzin – Education and Information Technologies, 2017
Learning to monitor and regulate one's learning in an academic setting is a task that all students must engage in. Learning in "group" situations requires both self- and co-regulation. This research examines a case study of a small group of medical student interactions during an on-line problem based learning activity (PBL) where…
Descriptors: Case Studies, Medical Students, Interaction, Problem Based Learning
Matthew, Anne; Butler, Des – Australasian Journal of Educational Technology, 2017
In Australian law schools didactic pedagogies such as lectures devoted to the transmission of theory and knowledge to a largely passive audience still predominate. However, curriculum design embedding authentic learning pedagogies has been shown to be supportive of student learning. The challenge in adopting such curriculum design is how to offer…
Descriptors: Learning Experience, Law Students, Curriculum Design, Case Studies
Aronis, Alexis – Themes in Science and Technology Education, 2016
Previous studies report the involvement of the use of video in the frameworks of problem-based learning (PBL), case-based learning, and project-based learning. This systematic literature review, through two research questions, explores the positive influence of the use of video in those instructional methods, and, while focusing on PBL, identifies…
Descriptors: Literature Reviews, Audiovisual Aids, Technology Uses in Education, Problem Based Learning
Blackburn, Greg – Journal of University Teaching and Learning Practice, 2015
Preparing students to be critical thinkers and effective communicators is essential in today's multinational and technologically sophisticated environment. New electronic technologies provide opportunities for creating learning environments that extend the possibilities of "old" but still essential technologies: books, blackboards, and…
Descriptors: Foreign Countries, Electronic Learning, Problem Based Learning, Case Studies
Jarvis, Daniel – Teacher Development, 2016
The RE4MUL8 Project involved the creation of an online/mobile resource for Intermediate Division (Grade 7 and 8) teachers of mathematics. This resource showcases video documentaries of seven key mathematics topic lessons (fractions, integers, proportional reasoning, composite shapes and solids, solving equations, and, patterning and algebraic…
Descriptors: Foreign Countries, Grade 7, Grade 8, Mathematics Instruction
Dondlinger, Mary Jo; McLeod, Julie K. – Interdisciplinary Journal of Problem-based Learning, 2015
The Global Village Playground (GVP) was a capstone learning experience designed to address institutional assessment needs while providing an integrated and authentic learning experience for students aimed at fostering complex problem solving, as well as critical and creative thinking. In the GVP, students work on simulated and real-world problems…
Descriptors: Problem Solving, Student Experience, Educational Games, Problem Based Learning
Tsai, Chia-Wen; Shen, Pei-Di; Lu, Yu-Jui – International Journal of Information and Communication Technology Education, 2015
This study investigated, via quasi-experiments, the effects of problem-based learning with flipped classroom (FPBL) on the development of students' learning performance. In this study, 144 elementary school students were selected from sixth-grade sections taking a course titled "Production of Ebook," and were assigned into the following…
Descriptors: Problem Based Learning, Educational Technology, Technology Uses in Education, Homework
Ioannou, Andri; Vasiliou, Christina; Zaphiris, Panayiotis; Arh, Tanja; Klobucar, Tomaž; Pipan, Matija – TechTrends: Linking Research and Practice to Improve Learning, 2015
This exploratory case study aims to examine how students benefit from a multimodal learning environment while they engage in collaborative problem-based activity in a Human Computer Interaction (HCI) university course. For 12 weeks, 30 students, in groups of 5-7 each, participated in weekly face-to-face meetings and online interactions.…
Descriptors: Educational Environment, Blended Learning, Problem Based Learning, Case Studies
Gordon, Steven; Gayeski, Diane – Educational Technology, 2013
In light of considerable debate centering on the value of higher education and its effect on student preparation for the world of work, this article describes new methods employed in teaching an introductory professional course and the outcomes of its initial offerings. This case study supports research indicating that problem-based learning is an…
Descriptors: Teaching Methods, Educational Strategies, Communication Skills, Instructional Effectiveness
Mills, Michael, Ed.; Wake, Donna, Ed. – IGI Global, 2017
Education has been progressing at a rapid pace ever since educators have been able to harness the power of mobile technology. Open-access learning techniques provide more students with the opportunity to engage in educational opportunities that may have been previously restricted. "Empowering Learners with Mobile Open-Access Learning…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Štuikys, Vytautas; Burbaite, Renata; Damaševicius, Robertas – Informatics in Education, 2013
The paper's contribution is a methodology that integrates two educational technologies (GLO and LEGO robot) to teach Computer Science (CS) topics at the school level. We present the methodology as a framework of 5 components (pedagogical activities, technology driven processes, tools, knowledge transfer actors, and pedagogical outcomes) and…
Descriptors: Educational Technology, Robotics, Computer Science Education, Teaching Methods

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