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Hunuk, Deniz – Physical Education and Sport Pedagogy, 2017
Background: Despite the accumulating evidence highlighting the significant roles of an effective facilitator and appropriate pedagogies that a facilitator employs in shaping the professional learning environment, there is a paucity of research that explores how facilitators learn to facilitate. Purpose: The overall purpose of this study was to…
Descriptors: Physical Education Teachers, Instructor Coordinators, Facilitators (Individuals), Experiential Learning
Ekanayake, Sakunthala Y.; Wishart, Jocelyn – British Journal of Educational Technology, 2015
This paper presents the development and implementation of a professional development workshop series on integrating mobile phones into science teaching for a group of teachers in Sri Lanka. The series comprised a 3-day Planning Workshop followed by implementation of the planned lessons in real classrooms and a subsequent 1-day Reviewing Workshop.…
Descriptors: Integrated Activities, Technology Integration, Technology Uses in Education, Handheld Devices
Trad, Megan – ProQuest LLC, 2012
This qualitative case study focuses on providing answers to the following research questions. How do radiation therapy students respond to the implementation of an engaged scholarship partnership with the local hospice in relation to educational gains, experiential learning, transformational learning, and professional growth? This question is…
Descriptors: Qualitative Research, Case Studies, Class Activities, Classroom Techniques
Crump, Cynthia – ProQuest LLC, 2011
The purpose of the case study was to explore the effects of a mentor-coach initiative among second, third, fourth, and fifth grade teachers in an urban junior-secondary school in Antigua and Barbuda. The case study design was appropriate, mainly qualitative, but supported by quantitative data collection methods. Twelve participants shared in two…
Descriptors: Case Studies, Mentors, Coaching (Performance), Elementary School Teachers
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills

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