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UNESCO Institute for Lifelong Learning, 2020
Adult numeracy is key to improving citizens' lives and supporting the development of jobs markets, economies and societies around the globe. However, its importance is all too often overlooked, in terms of both numeracy education (for adults and in schools) and monitoring of skill levels by credible direct assessment. The UNESCO Institute for…
Descriptors: Adults, Numeracy, Lifelong Learning, Educational Policy
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Alberts, Caitlin M.; Stevenson, Clinton D. – Journal of Food Science Education, 2017
There is opportunity to decrease the frequency of foodborne illnesses by improving food safety competencies and planned behaviors of college students before they begin careers in the food industry. The objectives of this study were to (1) develop a multimedia case study teaching method that provides real world context for food science education;…
Descriptors: Food, Health Promotion, Safety, Competence
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Ballew, Paula; Brownson, Ross C.; Haire-Joshu, Debra; Heath, Gregory W.; Kreuter, Matthew W. – Health Education Research, 2010
Background: Given sparse knowledge on dissemination, this study sought to explore key benefits, barriers and contextual factors that are perceived to be important to the adoption and implementation of the "Community Guide's" evidence-based physical activity recommendations. Design: We conducted case studies in two states where extensive adoption…
Descriptors: Disease Control, Physical Activities, Physical Activity Level, Methods
Tate, William F., IV, Ed. – Rowman & Littlefield Publishers, Inc., 2012
"Research on Schools, Neighborhoods, and Communities: Toward Civic Responsibility" focuses on research and theoretical developments related to the role of geography in education, human development, and health. William F. Tate IV, the Edward Mallinckrodt Distinguished University Professor in Arts & Sciences at Washington University in…
Descriptors: Achievement Gap, Neighborhoods, Suburban Schools, Educational Research
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Lennon, Jeffrey L.; Coombs, David W. – Simulation & Gaming, 2006
The study's goal was to demonstrate the ability of an 8-year-old child to create educational games for the topic of dengue fever control. A naturalistic descriptive case study method was employed. The child had two dengue fever educational game creation activities. The study demonstrated that a child could develop functional games related to…
Descriptors: Health Education, Educational Games, Cognitive Development, Young Children