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Mubin, Omar; Novoa, Mauricio; Al Mahmud, Abdullah – Interactive Technology and Smart Education, 2017
Purpose: This paper narrates a case study on design thinking-based education work in an industrial design honours program. Student projects were developed in a multi-disciplinary setting across a Computing and Engineering faculty that allowed promoting technologically and user-driven innovation strategies. Design/methodology/approach: A renewed…
Descriptors: Industrial Arts, Design, Case Studies, Teaching Methods
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Singh, Gurmit – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to report results from an evaluation of an online abstract mentoring programme to support early career and less experienced human immunodeficiency virus (HIV) researchers improve their chances of acceptance to International HIV/Acquired Immunodeficiency Syndrome Conferences. Design/methodology/approach: An…
Descriptors: Acquired Immunodeficiency Syndrome (AIDS), Constructivism (Learning), Mentors, Informal Education
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McPherson, Douglas – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to describe how and why Texas A&M University at Qatar (TAMUQ) has developed a system aiming to effectively place students in freshman and developmental English programs. The placement system includes: triangulating data from external test scores, with scores from a panel-marked hand-written essay (HWE),…
Descriptors: Student Placement, Educational Testing, English (Second Language), Second Language Instruction
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Toon, Andrew John; Samir, Attallah; Kheng, Jennifer Huang Mui; Chew, Lim Kin; Vythilingam, Moorthy; Kiat, Stephen Low Wee – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to investigate the blended learning preferences under which adult students study mathematics, electronics and industry certificate examinations like project management and e-SAP (systems, applications and products). Design/methodology/approach: The study is based on four case studies in mathematics,…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Blended Learning
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Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics