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Jodi Harding-Kuriger; Douglas Gleddie; Déirdre Ní Chróinín; Sean Lessard – Journal of Teaching in Physical Education, 2025
Purpose: As a contribution to the ongoing Meaningful Physical Education (PE) research, this study seeks to understand secondary students' conceptualizations of meaningful PE experiences, using Group Concept Mapping. Methods: Participants were secondary students (n = 55) in an urban sports academy. Conceptualizations of meaningful PE experiences…
Descriptors: Concept Mapping, Group Activities, Physical Education, Secondary School Students
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Deborah V. Brazeal; Norris Krueger; Chantal Van Esch – Management Teaching Review, 2025
Once assumed the sole province of musicians and artists, creativity classes abound in business schools as a critical component of entrepreneurship curricula. The exercises explained in this article, designed for a creativity or entrepreneurship class, but equally applicable for strategic management or even engineering classes, address the…
Descriptors: Art Education, Entrepreneurship, Creativity, Business Education
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Baptiste Van Eeckhout; Nicolas Michinov; Karine Le Rudulier – Journal of Creative Behavior, 2025
For several decades, brainstorming in groups and its variants have been widely examined in research as a technique to produce ideas. The way to stimulate elaboration by linking ideas to those previously given by others during a brainstorming session is a challenge for researchers and practitioners aiming to go beyond idea generation. Despite…
Descriptors: Brainstorming, Creative Thinking, Creativity, Group Activities
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Alwin Rooij; Ali Atef; Myrthe Faber – Journal of Creative Behavior, 2024
A wandering mind is not always a creative mind. Anecdotes about ideas spontaneously entering awareness during walks, showers, and other off-task activities are plenty. The science behind it, however, is still inconclusive. Creativity might result from how thought context--whether thoughts are on-task or off-task--relates to thought dynamics--how…
Descriptors: Creativity, Attention Control, Cognitive Processes, Professional Personnel
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Bedirhan Gültepe; Cantürk Akben; Ahmet Yasin Senyurt; Hamit Coskun – Journal of Creative Behavior, 2025
This research comprises two studies investigating the impact of mood and cognitive stimulation on creativity, with a focus on the role of task type. The first study focused on idea generation, whereas the second explored slogan generation, revealing differing outcomes for distinct tasks. Positive and negative moods were induced through memory…
Descriptors: Creativity, Creative Thinking, Psychological Patterns, Cognitive Processes
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Murphy, Laura R.; Daly, Shanna R.; Seifert, Colleen M. – International Journal of Technology and Design Education, 2023
Ideation methods and outcomes have been evaluated in a variety of ways. Our study extends existing work through a qualitative analysis of idea characteristics based on the ideation method used. Beginning engineering students completed two short ideation sessions with a single design problem while following Individual Brainstorming and then Design…
Descriptors: Concept Formation, Brainstorming, Design, Heuristics
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Tian Luo; Pauline S. Muljana; Xinyue Ren; Dara Young – Educational Technology Research and Development, 2025
The emergence of generative artificial intelligence (GenAI) has caused significant disruptions on a global scale in various workplace settings, including the field of instructional design (ID). Given the paucity of research investigating the impact of GenAI on ID work, we conducted a mixed methods study to understand instructional designers (IDs)'…
Descriptors: Artificial Intelligence, Familiarity, Instructional Design, Brainstorming
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Tyler Gaspich; Insook Han – Education and Information Technologies, 2024
Design thinking and virtual reality continue to infiltrate the K-12 landscape, with incredible promise for fostering deeper engagement with content. Design thinking in particular embodies maker education's beliefs in learning through building, but with the added caveat of solving real-world problems with the consideration of others' perspectives.…
Descriptors: Computer Simulation, Design, Thinking Skills, Perspective Taking
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Brittany Arthur; Batsheva Guy; Nancy Rogers – i.e.: inquiry in education, 2023
The pandemic challenged many of us as researchers, requiring that we reflect upon our methods and make modifications to allow for online facilitation. As researchers who traditionally use Participatory Research Methods (PRMs), we were significantly challenged, to reflect on our approach and the ways in which we may remain true to the spirit of…
Descriptors: Participatory Research, Research Methodology, Internet, Guidelines
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Sylvanus Ametordzi; Folasayo Enoch Olalere – IAFOR Journal of Education, 2025
Design ideation is a critical early step in any design process to generate a large number of ideas that can be cut down into the best and most innovative ones to inspire better design solutions and products. This study seeks to unearth how graphic design students generate design ideas and the extent to which traditional analogue and digital tools…
Descriptors: Foreign Countries, Concept Formation, Graphic Arts, Design
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Ning Zou; Xiaohan Zhang; Jianan Lou; Jing Liao; Chunlei Chai – International Journal of Technology and Design Education, 2024
Design processes can be decomposed into several steps, including information acquisition and application. Retrieving prior knowledge and experience is an important method of acquiring design information, thus designers' precedents retrieval styles reflect their design thinking. The obvious difference between industrial (ID) and mechanical design…
Descriptors: Engineering, Design, Industrial Arts, Recall (Psychology)
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Loredana Lombardi; Valérie Thomas; Julie Rodeyns; Frederick Jan Mednick; Free De Backer; Koen Lombaerts – Educational Studies, 2024
No higher-order skill will be more important for pupils to develop in the twenty-first century than critical thinking. Schools should integrate it into their curricula, thereby allowing students to acquire new skills in preparation for a dynamic and rapidly changing labour market. Educators, psychologists, and philosophers agree on the importance…
Descriptors: Elementary School Teachers, Critical Thinking, Thinking Skills, Teaching Methods
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Rong Yaojun; Kizito Tekwa – Education and Information Technologies, 2025
Research on using generative artificial intelligence (GenAI) chatbots in learning environments continues to underpin research in and out of academia. However, GenAI text-to-video (T2V) models have not been adequately investigated in academia, mostly due to their novelty. That means their potential to improve learning remains to be determined. This…
Descriptors: Artificial Intelligence, Technology Uses in Education, Captions, Video Technology
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Flanagan, Sara M. – TEACHING Exceptional Children, 2023
For many students with high-incidence disabilities, they may experience challenges with written expression, beginning with brainstorming on-topic information prior to writing. One way to support brainstorming and, ultimately, content generation, is using concept mapping as a prewriting strategy. Concept maps are not writing-task specific, allowing…
Descriptors: Technology Uses in Education, Concept Mapping, Writing (Composition), Prewriting
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Ma, Xiaoqing; Bie, Zhi; Li, Chun; Gu, Chuanhua; Li, Qianqian; Tan, Yuanyuan; Tian, MengYuan; Fan, Cuiying – Interactive Learning Environments, 2023
Motivation is key to the generation of creative ideas, intrinsic motivation is the core driving force of creativity. Researchers believe that individuals with higher intrinsic motivation will produce higher novelty and flexibility. Creativity may also be influenced by environmental cues, which are objects in the environment that individuals can…
Descriptors: Creativity, Motivation, Social Behavior, Environment
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