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Jamal Eddine Rafiq; Abdelwahed Namir; Abdelali Zakrani; Mohammed Amraouy; Abdellah Bennane – Journal of Educators Online, 2025
This study examines the evolution of educational practices in the digital era and the integration of information technologies in teaching. Through an automated search in six digital libraries, we identified 99 relevant studies spanning the period from 1990 to 2021. We draw on a systematic mapping approach to classify these studies for better…
Descriptors: Educational Development, Educational Practices, Information Technology, Artificial Intelligence
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Niloofar Mansoor; Cole S. Peterson; Michael D. Dodd; Bonita Sharif – ACM Transactions on Computing Education, 2024
Background and Context: Understanding how a student programmer solves different task types in different programming languages is essential to understanding how we can further improve teaching tools to support students to be industry-ready when they graduate. It also provides insight into students' thought processes in different task types and…
Descriptors: Biofeedback, Eye Movements, Computer Science Education, Programming Languages
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Aaron J. Zynda; Shelby Baez; Jessica Wallace; Christopher Kuenze; Tracey Covassin – Measurement in Physical Education and Exercise Science, 2024
This study determined the test-retest reliability of 10 sensorimotor skills assessed by the Senaptec Sensory Station in a population of 100 (80 female, age = 21.6 ± 2.8 years) college-aged individuals (18-30 years). Separate intraclass correlation coefficients (ICCs) with a two-way mixed-effects model, absolute agreement, and 95% confidence…
Descriptors: Test Reliability, Sensory Experience, Psychomotor Skills, Females
Samantha Kolovson – ProQuest LLC, 2022
My dissertation focuses on coordination around personal data and human-data interaction in a high-stakes, high-performance environment: college sports. In the last decade, wearable tracking technologies--e.g., FitBit, Garmin, Catapult, Whoop, Oura Ring--have introduced new data streams, such as heart rate and sleep measurement, which college…
Descriptors: Personnel Data, Team Sports, Group Dynamics, Information Technology
Kaiwen Man – Educational and Psychological Measurement, 2024
In various fields, including college admission, medical board certifications, and military recruitment, high-stakes decisions are frequently made based on scores obtained from large-scale assessments. These decisions necessitate precise and reliable scores that enable valid inferences to be drawn about test-takers. However, the ability of such…
Descriptors: Prior Learning, Testing, Behavior, Artificial Intelligence
Frank Liu – ProQuest LLC, 2024
Virtual reality (VR) provides significant opportunities for students to experience immersive education. In VR, students can travel to the international space station, or go through a science experiment at home. However, the current tactile feedback provided by these systems do not feel real. Controllers do not provide the same tactile feedback…
Descriptors: Learning Experience, Computer Simulation, Equipment, Manipulative Materials
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Crawford, Chris S.; Gilbert, Juan E. – ACM Transactions on Computing Education, 2019
Brain-Computer Interface (BCI) hardware is becoming more affordable and accessible. However, there is limited work investigating ways to design software that broadens participation with BCI technology. In this article, we present a block-based programming environment designed to assist novice programmers with creating BCI applications. We also…
Descriptors: Barriers, Computer Software, Programming, Information Technology
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Pierce, Alan – Tech Directions, 2011
The technologists, research doctors, computer programmers, electrical engineers, and biomedical engineers who design and create new medical diagnostic equipment and medical treatments are now working on medical systems that use the computing power of personal computers and cell phones. For disease diagnosis, they are finding ways to shrink…
Descriptors: Medical Services, Computer Software, Telecommunications, Biofeedback