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Bertrand Schneider; Tonya Bryant; Gahyun Sung; Tianyi Feng – Journal of the Learning Sciences, 2025
Background: The COVID pandemic exposed limitations in online learning platforms. This study explores Real-time Shared Gaze Visualizations (SGVs), which use eye-tracking data to restore non-verbal social cues and improve teacher-learner communication. We aim to: (1) identify gaze patterns linked to learning, (2) compare these patterns across visual…
Descriptors: College Faculty, Adults, Eye Movements, Nonverbal Communication
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Kalpana Gupta – Journal of Continuing Higher Education, 2024
The purpose of this study is to understand the ways in which meditation practice can be used as an online pedagogical method based on adult learners' experiences with various forms of meditation practices. To arrive at this purpose, the researcher found it necessary to gather data about frequency of use, preferences, and related transformative…
Descriptors: Electronic Learning, Teaching Methods, Adult Learning, Biofeedback
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Lung-Chun Chang; Cheng-Chi Yeh; Hon-Ren Lin – Education and Information Technologies, 2025
The COVID-19 pandemic and advances in technology have resulted in the emergence of online learning as a new trend in the educational sector. However, during online learning, if students cannot seek immediate assistance from teachers, the use of suitable teaching models and easy-to-understand teaching materials is crucial. To address problems…
Descriptors: Programming, Human Body, Recognition (Psychology), Visual Perception
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Akshay Mendhakar; Katarzyna Sierak; Kirren Chana; Helmut Leder – AILA Review, 2025
Most reading technologies claim to provide experiences similar to reading on print paper. This study compared reading across different digital platforms and print books. Digital reading mediums used in this study were reading on a PC screen, a handheld e-reader and an iPad. A total of eighty participants enrolled in various university courses took…
Descriptors: College Students, Learning Modalities, Electronic Books, Handheld Devices
Berj Akian – ProQuest LLC, 2024
This dissertation investigates the problem of how variations in the intensity of three selected constructs--multimedia signaling, speed and pacing, and cognitive engagement prompts--affect attention and learning outcomes in online learning environments. The study explores the intersecting cognitive theories of cognitive load, higher order thinking…
Descriptors: Attention, Multimedia Materials, Time Factors (Learning), Cognitive Processes
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Yuli Sutoto Nugroho; Marie-Luce Bourguet; Hamit Soyel; Isabelle Mareschal – Electronic Journal of e-Learning, 2025
This study examines the impact of instructor presence on cognitive load and learning outcomes in video-based learning environments, addressing a significant gap in optimising instructional design for digital education. Utilising eyetracking technology to measure pupil dilation, a reliable proxy for cognitive load, this research compares three…
Descriptors: Foreign Countries, Undergraduate Students, Electronic Learning, Video Technology
James M. Castle – ProQuest LLC, 2021
This dissertation is presented in multiple article format with an introduction, a literature review, a design case, a mixed methods study, and a conclusion. The literature review outlines important concepts and theories that appear in subsequent manuscripts. The design case describes the seven-year design process that resulted in the online…
Descriptors: Learning Analytics, Electronic Learning, Physical Education, Metabolism
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Willy Ochaya – International Journal of Online Graduate Education, 2018
Cyberattacks have a similar global economic impact of a natural disaster such as Hurricane Katrina, according to Lloyds, the world's specialist insurance market of London report. According to Lloyd's of London, global cyberattacks pose a considerable risk to businesses, health service, and education, resulting in average economic losses of between…
Descriptors: Computer Security, Internet, Electronic Learning, Handheld Devices
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Fominykh, Mikhail; Prasolova-Førland, Ekaterina; Stiles, Tore C.; Krogh, Anne Berit; Linde, Mattias – Journal of Interactive Learning Research, 2018
This paper presents a concept for designing low-cost therapeutic training with biofeedback and virtual reality. We completed the first evaluation of a prototype--a mobile learning application for relaxation training, primarily for adolescents suffering from tension-type headaches. The system delivers visual experience on a head-mounted display. A…
Descriptors: Therapy, Relaxation Training, Biofeedback, Computer Simulation
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Ray, Arindam; Chakrabarti, Amlan – Educational Technology & Society, 2016
Technology Enabled Learning is a cognitive, constructive, systematic, collaborative learning procedure, which transforms teaching-learning pedagogy where role of emotion is very often neglected. Emotion plays significant role in the cognitive process of human being, so the transformation is incomplete without capturing the learner's emotional…
Descriptors: Program Implementation, Technology Uses in Education, Affective Objectives, Affective Behavior