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Ling Wu; Shuxin Wang – Education and Information Technologies, 2025
Contemporary technological advancements offer new possibilities for enhancing user creativity. We aimed to explore how technology can boost student creativity to meet the twenty-first century's demand for innovative talent. Based on the 4P model of creativity (person, process, product, and press) and constructivist theory, a virtual reality (VR)…
Descriptors: Computer Simulation, Brain, Biofeedback, Creativity
Vincenza Benigno; Veronica Repetto – British Journal of Educational Studies, 2025
Mindfulness and biofeedback are two techniques that have been gaining popularity in recent years as effective tools for improving well-being and performance. Specifically, mindfulness is a practice of being present and fully engaged in the present moment through breathing exercises, meditation, and other relaxation techniques. In contrast,…
Descriptors: Metacognition, Biofeedback, Well Being, Relaxation Training
Kai-Yi Chin; Huai-Ling Chang; Ching-Sheng Wang – Interactive Learning Environments, 2024
This study developed a wearable mixed reality (MR)-based mobile learning system and applied it to museum learning activities to explore whether the proposed system can effectively improve university students' learning outcomes, situational interest, and cognitive load. Four museums were selected as the informal learning sites, and 64 university…
Descriptors: Biofeedback, Human Body, Handheld Devices, Computer Simulation
Frank Liu – ProQuest LLC, 2024
Virtual reality (VR) provides significant opportunities for students to experience immersive education. In VR, students can travel to the international space station, or go through a science experiment at home. However, the current tactile feedback provided by these systems do not feel real. Controllers do not provide the same tactile feedback…
Descriptors: Learning Experience, Computer Simulation, Equipment, Manipulative Materials
de Freitas, Elizabeth – Discourse: Studies in the Cultural Politics of Education, 2018
Sensor technologies are increasingly part of everyday life, embedded in buildings (movement, sound, temperature) and worn on persons (heart rate, electro-dermal activity, eye tracking). This paper presents a theoretical framework for research on computational sensor data. My approach moves away from theories of agent-centered perceptual synthesis…
Descriptors: Equipment, Biofeedback, Educational Environment, Research
Maykel, Cheryl; Bray, Melissa; Gelbar, Nicholas; Caterino, Linda; Avitia, Maria; Sassu, Kari; Root, Melissa – International Journal of School & Educational Psychology, 2016
Asthma is a common, chronic respiratory disease that can be costly to both society and the individual. In addition to increased absenteeism, children with asthma may also be at a greater risk for developing comorbid anxiety and depression. Various complementary psychological treatments have been effective at reducing both asthmatic symptoms and…
Descriptors: Diseases, Attendance, At Risk Students, Anxiety
Huang, Yueh-Min; Hwang, Jan-Pan; Chen, Sherry Y. – Interactive Learning Environments, 2016
Cognitive styles have been regarded as a crucial factor that affects the effectiveness of web-based learning (WBL). Previous research indicated that educational settings that match with students' cognitive styles can enhance students' learning performance, which is, however, linked to their emotion. Various physiological signals can be applied to…
Descriptors: Web Based Instruction, Cognitive Style, Educational Environment, Emotional Response

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